	.include "MPlayDef.s"

	.equ	s_Treasure_OPEN_grp, voicegroup001
	.equ	s_Treasure_OPEN_pri, 120
	.equ	s_Treasure_OPEN_rev, 0
	.equ	s_Treasure_OPEN_mvl, 110
	.equ	s_Treasure_OPEN_key, 0
	.equ	s_Treasure_OPEN_tbs, 1
	.equ	s_Treasure_OPEN_exg, 0
	.equ	s_Treasure_OPEN_cmp, 1

	.section .rodata
	.global	s_Treasure_OPEN
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_Treasure_OPEN_1:
	.byte	KEYSH , s_Treasure_OPEN_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_Treasure_OPEN_tbs/2
	.byte		VOICE , 126
	.byte		VOL   , 120*s_Treasure_OPEN_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		LFOS  , 20
	.byte		LFODL , 0
	.byte		MOD   , 30
	.byte		MODT  , 2
	.byte		N08   , Cn1 , v004
	.byte		N09   , Cs5 , v100
	.byte	W06
	.byte		N02   , Dn5 
	.byte	W02
	.byte		N06   , As4 
	.byte	W01
	.byte		N01   , Cn1 , v004
	.byte	W01
	.byte		N06   
	.byte	W06
	.byte		N08   
	.byte	W08
	.byte	FINE

@**************** Track 2 (Midi-Chn.4) ****************@

s_Treasure_OPEN_2:
	.byte	KEYSH , s_Treasure_OPEN_key+0
@ 000   ----------------------------------------
	.byte		VOICE , 62
	.byte		VOL   , 100*s_Treasure_OPEN_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		LFOS  , 20
	.byte		LFODL , 0
	.byte		MOD   , 100
	.byte		MODT  , 2
	.byte	W24
	.byte		N04   , Fn3 , v100
	.byte	W01
	.byte		        An3 
	.byte	W07
	.byte		        En3 , v080
	.byte	W01
	.byte		        Gn3 
	.byte	W15
	.byte		N06   , Fn3 , v060
	.byte	W01
	.byte		        An3 
	.byte	W12
	.byte		        Fn3 , v020
	.byte	W01
	.byte		        An3 
	.byte	W06
	.byte	FINE

@******************************************************@
	.align	2

s_Treasure_OPEN:
	.byte	2	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_Treasure_OPEN_pri	@ Priority
	.byte	s_Treasure_OPEN_rev	@ Reverb.

	.word	s_Treasure_OPEN_grp

	.word	s_Treasure_OPEN_1
	.word	s_Treasure_OPEN_2

	.end
