	.include "MPlayDef.s"

	.equ	s_TEKI_TOGEROBO_Roll_grp, voicegroup001
	.equ	s_TEKI_TOGEROBO_Roll_pri, 100
	.equ	s_TEKI_TOGEROBO_Roll_rev, 0
	.equ	s_TEKI_TOGEROBO_Roll_mvl, 80
	.equ	s_TEKI_TOGEROBO_Roll_key, 0
	.equ	s_TEKI_TOGEROBO_Roll_tbs, 1
	.equ	s_TEKI_TOGEROBO_Roll_exg, 0
	.equ	s_TEKI_TOGEROBO_Roll_cmp, 1

	.section .rodata
	.global	s_TEKI_TOGEROBO_Roll
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_TEKI_TOGEROBO_Roll_1:
	.byte	KEYSH , s_TEKI_TOGEROBO_Roll_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_TEKI_TOGEROBO_Roll_tbs/2
	.byte		VOICE , 0
	.byte		VOL   , 120*s_TEKI_TOGEROBO_Roll_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		N01   , Cn3 , v100
	.byte	W02
	.byte		N02   , Fn3 
	.byte	W04
	.byte		N01   , Cn3 , v020
	.byte	W02
	.byte		N02   , Fn3 
	.byte	W04
	.byte		N01   , Fn2 , v052
	.byte	W02
	.byte		N02   , As2 
	.byte	W04
	.byte		N01   , Fn2 , v020
	.byte	W02
	.byte		N02   , As2 
	.byte	W02
	.byte	FINE

@******************************************************@
	.align	2

s_TEKI_TOGEROBO_Roll:
	.byte	1	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_TEKI_TOGEROBO_Roll_pri	@ Priority
	.byte	s_TEKI_TOGEROBO_Roll_rev	@ Reverb.

	.word	s_TEKI_TOGEROBO_Roll_grp

	.word	s_TEKI_TOGEROBO_Roll_1

	.end
