	.include "MPlayDef.s"

	.equ	s_TEKI_TAKIFIRE_FIRE_grp, voicegroup001
	.equ	s_TEKI_TAKIFIRE_FIRE_pri, 110
	.equ	s_TEKI_TAKIFIRE_FIRE_rev, 0
	.equ	s_TEKI_TAKIFIRE_FIRE_mvl, 70
	.equ	s_TEKI_TAKIFIRE_FIRE_key, 0
	.equ	s_TEKI_TAKIFIRE_FIRE_tbs, 1
	.equ	s_TEKI_TAKIFIRE_FIRE_exg, 0
	.equ	s_TEKI_TAKIFIRE_FIRE_cmp, 1

	.section .rodata
	.global	s_TEKI_TAKIFIRE_FIRE
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_TEKI_TAKIFIRE_FIRE_1:
	.byte	KEYSH , s_TEKI_TAKIFIRE_FIRE_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_TEKI_TAKIFIRE_FIRE_tbs/2
	.byte		VOICE , 126
	.byte		VOL   , 120*s_TEKI_TAKIFIRE_FIRE_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		BENDR , 36
	.byte		BEND  , c_v+3
	.byte		N18   , Gn3 , v100
	.byte	W02
	.byte		BEND  , c_v+14
	.byte	W02
	.byte		        c_v+19
	.byte	W05
	.byte		        c_v-21
	.byte	W01
	.byte		        c_v-11
	.byte	W02
	.byte		        c_v-4
	.byte	W01
	.byte		        c_v+2
	.byte	W02
	.byte		        c_v+7
	.byte	W03
	.byte		        c_v-21
	.byte	W01
	.byte		        c_v-11
	.byte	W02
	.byte		        c_v-4
	.byte	W01
	.byte		        c_v+2
	.byte	W02
	.byte		        c_v+7
	.byte	W07
	.byte		        c_v+10
	.byte		N01   
	.byte	W01
	.byte	FINE

@******************************************************@
	.align	2

s_TEKI_TAKIFIRE_FIRE:
	.byte	1	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_TEKI_TAKIFIRE_FIRE_pri	@ Priority
	.byte	s_TEKI_TAKIFIRE_FIRE_rev	@ Reverb.

	.word	s_TEKI_TAKIFIRE_FIRE_grp

	.word	s_TEKI_TAKIFIRE_FIRE_1

	.end
