	.include "MPlayDef.s"

	.equ	s_TEKI_RockMan_Throw_grp, voicegroup001
	.equ	s_TEKI_RockMan_Throw_pri, 100
	.equ	s_TEKI_RockMan_Throw_rev, 0
	.equ	s_TEKI_RockMan_Throw_mvl, 100
	.equ	s_TEKI_RockMan_Throw_key, 0
	.equ	s_TEKI_RockMan_Throw_tbs, 1
	.equ	s_TEKI_RockMan_Throw_exg, 0
	.equ	s_TEKI_RockMan_Throw_cmp, 1

	.section .rodata
	.global	s_TEKI_RockMan_Throw
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_TEKI_RockMan_Throw_1:
	.byte	KEYSH , s_TEKI_RockMan_Throw_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_TEKI_RockMan_Throw_tbs/2
	.byte		VOICE , 126
	.byte		VOL   , 110*s_TEKI_RockMan_Throw_mvl/mxv
	.byte		BENDR , 24
	.byte		BEND  , c_v-11
	.byte		N05   , Fs5 , v112
	.byte	W03
	.byte		BEND  , c_v+13
	.byte	W03
	.byte		        c_v+28
	.byte	W03
	.byte		        c_v+38
	.byte	W03
	.byte		        c_v+30
	.byte	W03
	.byte		        c_v+17
	.byte		N03   , Fs5 , v032
	.byte	W03
	.byte	FINE

@******************************************************@
	.align	2

s_TEKI_RockMan_Throw:
	.byte	1	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_TEKI_RockMan_Throw_pri	@ Priority
	.byte	s_TEKI_RockMan_Throw_rev	@ Reverb.

	.word	s_TEKI_RockMan_Throw_grp

	.word	s_TEKI_RockMan_Throw_1

	.end
