	.include "MPlayDef.s"

	.equ	s_TEKI_Push_UpLow_grp, voicegroup001
	.equ	s_TEKI_Push_UpLow_pri, 110
	.equ	s_TEKI_Push_UpLow_rev, 0
	.equ	s_TEKI_Push_UpLow_mvl, 110
	.equ	s_TEKI_Push_UpLow_key, 0
	.equ	s_TEKI_Push_UpLow_tbs, 1
	.equ	s_TEKI_Push_UpLow_exg, 0
	.equ	s_TEKI_Push_UpLow_cmp, 1

	.section .rodata
	.global	s_TEKI_Push_UpLow
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_TEKI_Push_UpLow_1:
	.byte	KEYSH , s_TEKI_Push_UpLow_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_TEKI_Push_UpLow_tbs/2
	.byte		VOICE , 13
	.byte		VOL   , 120*s_TEKI_Push_UpLow_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		N02   , Cn2 , v112
	.byte	W02
	.byte		        Gn1 
	.byte	W04
	.byte		        Gn1 , v080
	.byte	W04
	.byte		        Gn2 , v072
	.byte	W03
	.byte		        Cn2 
	.byte	W06
	.byte		        Gn2 , v032
	.byte	W03
	.byte		        Cn2 
	.byte	W02
	.byte	FINE

@**************** Track 2 (Midi-Chn.2) ****************@

s_TEKI_Push_UpLow_2:
	.byte	KEYSH , s_TEKI_Push_UpLow_key+0
@ 000   ----------------------------------------
	.byte		VOICE , 126
	.byte		VOL   , 0*s_TEKI_Push_UpLow_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		BENDR , 12
	.byte		BEND  , c_v+46
	.byte		N19   , Fs2 , v100
	.byte		N14   , As4 
	.byte	W03
	.byte		VOL   , 48*s_TEKI_Push_UpLow_mvl/mxv
	.byte	W01
	.byte		        84*s_TEKI_Push_UpLow_mvl/mxv
	.byte	W03
	.byte		        104*s_TEKI_Push_UpLow_mvl/mxv
	.byte	W02
	.byte		        120*s_TEKI_Push_UpLow_mvl/mxv
	.byte	W10
	.byte	FINE

@******************************************************@
	.align	2

s_TEKI_Push_UpLow:
	.byte	2	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_TEKI_Push_UpLow_pri	@ Priority
	.byte	s_TEKI_Push_UpLow_rev	@ Reverb.

	.word	s_TEKI_Push_UpLow_grp

	.word	s_TEKI_Push_UpLow_1
	.word	s_TEKI_Push_UpLow_2

	.end
