	.include "MPlayDef.s"

	.equ	s_TEKI_PISTON_01_grp, voicegroup001
	.equ	s_TEKI_PISTON_01_pri, 80
	.equ	s_TEKI_PISTON_01_rev, 0
	.equ	s_TEKI_PISTON_01_mvl, 80
	.equ	s_TEKI_PISTON_01_key, 0
	.equ	s_TEKI_PISTON_01_tbs, 1
	.equ	s_TEKI_PISTON_01_exg, 0
	.equ	s_TEKI_PISTON_01_cmp, 1

	.section .rodata
	.global	s_TEKI_PISTON_01
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_TEKI_PISTON_01_1:
	.byte	KEYSH , s_TEKI_PISTON_01_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_TEKI_PISTON_01_tbs/2
	.byte		VOICE , 3
	.byte		VOL   , 120*s_TEKI_PISTON_01_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		N02   , Cs3 , v080
	.byte	W03
	.byte		N01   , En2 , v004
	.byte	W01
	.byte		N02   , Ds2 , v080
	.byte	W03
	.byte		N01   , En2 , v004
	.byte	W01
	.byte	FINE

@**************** Track 2 (Midi-Chn.2) ****************@

s_TEKI_PISTON_01_2:
	.byte	KEYSH , s_TEKI_PISTON_01_key+0
@ 000   ----------------------------------------
	.byte		VOICE , 126
	.byte		VOL   , 120*s_TEKI_PISTON_01_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		LFOS  , 20
	.byte		LFODL , 5
	.byte		MOD   , 40
	.byte		MODT  , 2
	.byte		N02   , As5 , v080
	.byte	W03
	.byte		N01   , As4 , v004
	.byte	W01
	.byte		N02   , As5 , v080
	.byte	W03
	.byte		N01   , As4 , v004
	.byte	W04
	.byte		N03   , As5 , v120
	.byte	W03
	.byte	FINE

@******************************************************@
	.align	2

s_TEKI_PISTON_01:
	.byte	2	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_TEKI_PISTON_01_pri	@ Priority
	.byte	s_TEKI_PISTON_01_rev	@ Reverb.

	.word	s_TEKI_PISTON_01_grp

	.word	s_TEKI_PISTON_01_1
	.word	s_TEKI_PISTON_01_2

	.end
