	.include "MPlayDef.s"

	.equ	s_TEKI_MOGURAMEN_Throw_grp, voicegroup001
	.equ	s_TEKI_MOGURAMEN_Throw_pri, 101
	.equ	s_TEKI_MOGURAMEN_Throw_rev, 0
	.equ	s_TEKI_MOGURAMEN_Throw_mvl, 30
	.equ	s_TEKI_MOGURAMEN_Throw_key, 0
	.equ	s_TEKI_MOGURAMEN_Throw_tbs, 1
	.equ	s_TEKI_MOGURAMEN_Throw_exg, 0
	.equ	s_TEKI_MOGURAMEN_Throw_cmp, 1

	.section .rodata
	.global	s_TEKI_MOGURAMEN_Throw
	.align	2

@**************** Track 1 (Midi-Chn.3) ****************@

s_TEKI_MOGURAMEN_Throw_1:
	.byte	KEYSH , s_TEKI_MOGURAMEN_Throw_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_TEKI_MOGURAMEN_Throw_tbs/2
	.byte		VOICE , 113
	.byte		VOL   , 120*s_TEKI_MOGURAMEN_Throw_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		N16   , En2 , v100
	.byte	W16
	.byte	FINE

@******************************************************@
	.align	2

s_TEKI_MOGURAMEN_Throw:
	.byte	1	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_TEKI_MOGURAMEN_Throw_pri	@ Priority
	.byte	s_TEKI_MOGURAMEN_Throw_rev	@ Reverb.

	.word	s_TEKI_MOGURAMEN_Throw_grp

	.word	s_TEKI_MOGURAMEN_Throw_1

	.end
