	.include "MPlayDef.s"

	.equ	s_TEKI_MARUMEN_Change_grp, voicegroup003
	.equ	s_TEKI_MARUMEN_Change_pri, 110
	.equ	s_TEKI_MARUMEN_Change_rev, 0
	.equ	s_TEKI_MARUMEN_Change_mvl, 80
	.equ	s_TEKI_MARUMEN_Change_key, 0
	.equ	s_TEKI_MARUMEN_Change_tbs, 1
	.equ	s_TEKI_MARUMEN_Change_exg, 0
	.equ	s_TEKI_MARUMEN_Change_cmp, 1

	.section .rodata
	.global	s_TEKI_MARUMEN_Change
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_TEKI_MARUMEN_Change_1:
	.byte	KEYSH , s_TEKI_MARUMEN_Change_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_TEKI_MARUMEN_Change_tbs/2
	.byte		VOICE , 0
	.byte		VOL   , 120*s_TEKI_MARUMEN_Change_mvl/mxv
	.byte		PAN   , c_v+0
	.byte	W18
	.byte		N01   , Fs5 , v060
	.byte	W02
	.byte		        Fn5 , v052
	.byte	W02
	.byte		        Gs5 , v060
	.byte	W02
	.byte		        Gn5 , v040
	.byte	W03
	.byte		        As5 
	.byte	W02
	.byte		        An5 , v020
	.byte	W03
	.byte		        Cn6 , v032
	.byte	W02
	.byte		        Bn5 , v016
	.byte	W03
	.byte		        Dn6 , v012
	.byte	W02
	.byte		        Cs6 
	.byte	W01
	.byte	FINE

@******************************************************@
	.align	2

s_TEKI_MARUMEN_Change:
	.byte	1	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_TEKI_MARUMEN_Change_pri	@ Priority
	.byte	s_TEKI_MARUMEN_Change_rev	@ Reverb.

	.word	s_TEKI_MARUMEN_Change_grp

	.word	s_TEKI_MARUMEN_Change_1

	.end
