	.include "MPlayDef.s"

	.equ	s_TEKI_LINGOSUKI_Throw_grp, voicegroup001
	.equ	s_TEKI_LINGOSUKI_Throw_pri, 100
	.equ	s_TEKI_LINGOSUKI_Throw_rev, 0
	.equ	s_TEKI_LINGOSUKI_Throw_mvl, 80
	.equ	s_TEKI_LINGOSUKI_Throw_key, 0
	.equ	s_TEKI_LINGOSUKI_Throw_tbs, 1
	.equ	s_TEKI_LINGOSUKI_Throw_exg, 0
	.equ	s_TEKI_LINGOSUKI_Throw_cmp, 1

	.section .rodata
	.global	s_TEKI_LINGOSUKI_Throw
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_TEKI_LINGOSUKI_Throw_1:
	.byte	KEYSH , s_TEKI_LINGOSUKI_Throw_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_TEKI_LINGOSUKI_Throw_tbs/2
	.byte		VOICE , 125
	.byte		VOL   , 120*s_TEKI_LINGOSUKI_Throw_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		BENDR , 6
	.byte		BEND  , c_v-63
	.byte		N08   , Dn3 , v120
	.byte	W03
	.byte		BEND  , c_v-32
	.byte	W01
	.byte		        c_v-16
	.byte	W01
	.byte		        c_v-4
	.byte	W08
	.byte		N04   , Dn3 , v032
	.byte	W07
	.byte		BENDR , 12
	.byte		BEND  , c_v+59
	.byte	W01
	.byte		VOICE , 38
	.byte		N10   , Cn2 , v080
	.byte	W02
	.byte		BEND  , c_v+54
	.byte	W01
	.byte		        c_v+35
	.byte	W01
	.byte		        c_v+17
	.byte	W01
	.byte		        c_v-3
	.byte	W01
	.byte		        c_v-22
	.byte	W01
	.byte		        c_v-40
	.byte	W01
	.byte		        c_v-58
	.byte	W06
	.byte		N03   , Cn2 , v040
	.byte	W03
	.byte	FINE

@******************************************************@
	.align	2

s_TEKI_LINGOSUKI_Throw:
	.byte	1	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_TEKI_LINGOSUKI_Throw_pri	@ Priority
	.byte	s_TEKI_LINGOSUKI_Throw_rev	@ Reverb.

	.word	s_TEKI_LINGOSUKI_Throw_grp

	.word	s_TEKI_LINGOSUKI_Throw_1

	.end
