	.include "MPlayDef.s"

	.equ	s_TEKI_GHOST_Fly_grp, voicegroup001
	.equ	s_TEKI_GHOST_Fly_pri, 100
	.equ	s_TEKI_GHOST_Fly_rev, 0
	.equ	s_TEKI_GHOST_Fly_mvl, 110
	.equ	s_TEKI_GHOST_Fly_key, 0
	.equ	s_TEKI_GHOST_Fly_tbs, 1
	.equ	s_TEKI_GHOST_Fly_exg, 0
	.equ	s_TEKI_GHOST_Fly_cmp, 1

	.section .rodata
	.global	s_TEKI_GHOST_Fly
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_TEKI_GHOST_Fly_1:
	.byte	KEYSH , s_TEKI_GHOST_Fly_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_TEKI_GHOST_Fly_tbs/2
	.byte		VOICE , 102
	.byte		VOL   , 110*s_TEKI_GHOST_Fly_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		LFOS  , 13
	.byte		LFODL , 5
	.byte		MOD   , 60
	.byte		MODT  , 2
	.byte		N44   , DnM1, v120
	.byte	W01
	.byte		        CsM1
	.byte	W24
	.byte	W03
	.byte		VOL   , 80*s_TEKI_GHOST_Fly_mvl/mxv
	.byte	W06
	.byte		        56*s_TEKI_GHOST_Fly_mvl/mxv
	.byte	W06
	.byte		        33*s_TEKI_GHOST_Fly_mvl/mxv
	.byte	W06
	.byte		        10*s_TEKI_GHOST_Fly_mvl/mxv
	.byte	FINE

@******************************************************@
	.align	2

s_TEKI_GHOST_Fly:
	.byte	1	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_TEKI_GHOST_Fly_pri	@ Priority
	.byte	s_TEKI_GHOST_Fly_rev	@ Reverb.

	.word	s_TEKI_GHOST_Fly_grp

	.word	s_TEKI_GHOST_Fly_1

	.end
