	.include "MPlayDef.s"

	.equ	s_TEKI_DIE_Water_grp, voicegroup001
	.equ	s_TEKI_DIE_Water_pri, 100
	.equ	s_TEKI_DIE_Water_rev, 0
	.equ	s_TEKI_DIE_Water_mvl, 80
	.equ	s_TEKI_DIE_Water_key, 0
	.equ	s_TEKI_DIE_Water_tbs, 1
	.equ	s_TEKI_DIE_Water_exg, 0
	.equ	s_TEKI_DIE_Water_cmp, 1

	.section .rodata
	.global	s_TEKI_DIE_Water
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_TEKI_DIE_Water_1:
	.byte	KEYSH , s_TEKI_DIE_Water_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_TEKI_DIE_Water_tbs/2
	.byte		VOICE , 107
	.byte		VOL   , 100*s_TEKI_DIE_Water_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		LFOS  , 120
	.byte		LFODL , 0
	.byte		MOD   , 120
	.byte		MODT  , 0
	.byte		N48   , Bn1 , v100
	.byte	W48
	.byte	W02
	.byte	FINE

@**************** Track 2 (Midi-Chn.2) ****************@

s_TEKI_DIE_Water_2:
	.byte	KEYSH , s_TEKI_DIE_Water_key+0
@ 000   ----------------------------------------
	.byte		VOICE , 3
	.byte		VOL   , 120*s_TEKI_DIE_Water_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		N01   , Cn2 , v112
	.byte	W01
	.byte		        En2 
	.byte	W03
	.byte		N02   , Gn2 
	.byte	W02
	.byte		        Cn3 
	.byte	W03
	.byte		        Cn4 
	.byte	W03
	.byte		N01   , Cn3 , v072
	.byte	W02
	.byte		        Dn2 , v004
	.byte	W03
	.byte		N06   , Fs2 , v052
	.byte	W09
	.byte		N04   , Fn2 , v040
	.byte	W04
	.byte		        En2 
	.byte	W03
	.byte		        Ds2 , v032
	.byte	W04
	.byte		        Dn2 
	.byte	W04
	.byte		        Cs2 , v020
	.byte	W03
	.byte		        Cn2 
	.byte	W04
	.byte		        Bn1 , v012
	.byte	W03
	.byte		        As1 
	.byte	W04
	.byte	FINE

@**************** Track 3 (Midi-Chn.3) ****************@

s_TEKI_DIE_Water_3:
	.byte	KEYSH , s_TEKI_DIE_Water_key+0
@ 000   ----------------------------------------
	.byte		VOICE , 126
	.byte		VOL   , 120*s_TEKI_DIE_Water_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		BENDR , 36
	.byte		LFOS  , 20
	.byte		LFODL , 20
	.byte		MOD   , 20
	.byte		MODT  , 2
	.byte		BEND  , c_v+0
	.byte		N18   , Gn3 , v100
	.byte	W14
	.byte		BEND  , c_v-57
	.byte	W01
	.byte		        c_v+0
	.byte	W01
	.byte		        c_v-5
	.byte	W02
	.byte		        c_v-11
	.byte	W01
	.byte		        c_v-18
	.byte	W02
	.byte		        c_v-28
	.byte	W02
	.byte		        c_v+23
	.byte		N01   
	.byte	W01
	.byte		BEND  , c_v+0
	.byte	W01
	.byte		        c_v-5
	.byte	W02
	.byte		        c_v-11
	.byte	W01
	.byte		        c_v-18
	.byte	W02
	.byte		        c_v-28
	.byte	FINE

@******************************************************@
	.align	2

s_TEKI_DIE_Water:
	.byte	3	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_TEKI_DIE_Water_pri	@ Priority
	.byte	s_TEKI_DIE_Water_rev	@ Reverb.

	.word	s_TEKI_DIE_Water_grp

	.word	s_TEKI_DIE_Water_1
	.word	s_TEKI_DIE_Water_2
	.word	s_TEKI_DIE_Water_3

	.end
