	.include "MPlayDef.s"

	.equ	s_TEKI_DIE_FLY_grp, voicegroup001
	.equ	s_TEKI_DIE_FLY_pri, 100
	.equ	s_TEKI_DIE_FLY_rev, 0
	.equ	s_TEKI_DIE_FLY_mvl, 90
	.equ	s_TEKI_DIE_FLY_key, 0
	.equ	s_TEKI_DIE_FLY_tbs, 1
	.equ	s_TEKI_DIE_FLY_exg, 0
	.equ	s_TEKI_DIE_FLY_cmp, 1

	.section .rodata
	.global	s_TEKI_DIE_FLY
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_TEKI_DIE_FLY_1:
	.byte	KEYSH , s_TEKI_DIE_FLY_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_TEKI_DIE_FLY_tbs/2
	.byte		VOICE , 3
	.byte		VOL   , 120*s_TEKI_DIE_FLY_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		BENDR , 18
	.byte		BEND  , c_v+1
	.byte		N02   , Ds3 , v080
	.byte	W01
	.byte		BEND  , c_v+6
	.byte	W01
	.byte		        c_v+13
	.byte	W01
	.byte		        c_v+20
	.byte		N01   , Dn2 , v052
	.byte	W01
	.byte		BEND  , c_v+26
	.byte	W01
	.byte		        c_v+33
	.byte	W01
	.byte		        c_v+40
	.byte	W01
	.byte		N02   , As3 , v112
	.byte	W02
	.byte		BEND  , c_v+1
	.byte	W01
	.byte		N01   , Cn3 , v072
	.byte	W01
	.byte		        Dn2 , v004
	.byte	W01
	.byte		N10   , Fs3 , v040
	.byte	W01
	.byte		BEND  , c_v-3
	.byte	W03
	.byte		        c_v-6
	.byte	W02
	.byte		        c_v-11
	.byte	W03
	.byte		        c_v-16
	.byte	W02
	.byte		        c_v-27
	.byte	W03
	.byte		        c_v-51
	.byte	FINE

@**************** Track 2 (Midi-Chn.2) ****************@

s_TEKI_DIE_FLY_2:
	.byte	KEYSH , s_TEKI_DIE_FLY_key+0
@ 000   ----------------------------------------
	.byte		VOICE , 126
	.byte		VOL   , 80*s_TEKI_DIE_FLY_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		BENDR , 12
	.byte		BEND  , c_v-14
	.byte		N20   , Gn3 , v080
	.byte	W04
	.byte		BEND  , c_v+47
	.byte	W04
	.byte		        c_v+63
	.byte	W04
	.byte		        c_v+61
	.byte	W04
	.byte		        c_v+51
	.byte	W04
	.byte		        c_v+36
	.byte	W04
	.byte		        c_v+19
	.byte	W03
	.byte		        c_v+7
	.byte	FINE

@******************************************************@
	.align	2

s_TEKI_DIE_FLY:
	.byte	2	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_TEKI_DIE_FLY_pri	@ Priority
	.byte	s_TEKI_DIE_FLY_rev	@ Reverb.

	.word	s_TEKI_DIE_FLY_grp

	.word	s_TEKI_DIE_FLY_1
	.word	s_TEKI_DIE_FLY_2

	.end
