	.include "MPlayDef.s"

	.equ	s_TEKI_CHANDELIER_FALL_grp, voicegroup001
	.equ	s_TEKI_CHANDELIER_FALL_pri, 100
	.equ	s_TEKI_CHANDELIER_FALL_rev, 0
	.equ	s_TEKI_CHANDELIER_FALL_mvl, 110
	.equ	s_TEKI_CHANDELIER_FALL_key, 0
	.equ	s_TEKI_CHANDELIER_FALL_tbs, 1
	.equ	s_TEKI_CHANDELIER_FALL_exg, 0
	.equ	s_TEKI_CHANDELIER_FALL_cmp, 1

	.section .rodata
	.global	s_TEKI_CHANDELIER_FALL
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_TEKI_CHANDELIER_FALL_1:
	.byte	KEYSH , s_TEKI_CHANDELIER_FALL_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_TEKI_CHANDELIER_FALL_tbs/2
	.byte		VOICE , 104
	.byte		VOL   , 20*s_TEKI_CHANDELIER_FALL_mvl/mxv
	.byte		BENDR , 36
	.byte		LFOS  , 20
	.byte		LFODL , 20
	.byte		MOD   , 40
	.byte		MODT  , 2
	.byte		BEND  , c_v+62
	.byte		N28   , Cn4 , v100
	.byte		N28   , Cs4 
	.byte	W02
	.byte		BEND  , c_v+59
	.byte	W01
	.byte		VOL   , 43*s_TEKI_CHANDELIER_FALL_mvl/mxv
	.byte	W01
	.byte		BEND  , c_v+57
	.byte	W02
	.byte		VOL   , 71*s_TEKI_CHANDELIER_FALL_mvl/mxv
	.byte		BEND  , c_v+54
	.byte	W02
	.byte		        c_v+50
	.byte	W01
	.byte		VOL   , 98*s_TEKI_CHANDELIER_FALL_mvl/mxv
	.byte	W01
	.byte		BEND  , c_v+46
	.byte	W02
	.byte		        c_v+42
	.byte	W02
	.byte		        c_v+38
	.byte	W02
	.byte		        c_v+32
	.byte	W02
	.byte		        c_v+26
	.byte	W01
	.byte		VOL   , 76*s_TEKI_CHANDELIER_FALL_mvl/mxv
	.byte	W01
	.byte		BEND  , c_v+19
	.byte	W02
	.byte		        c_v+11
	.byte	W01
	.byte		VOL   , 50*s_TEKI_CHANDELIER_FALL_mvl/mxv
	.byte	W01
	.byte		BEND  , c_v+2
	.byte	W02
	.byte		VOL   , 15*s_TEKI_CHANDELIER_FALL_mvl/mxv
	.byte		BEND  , c_v-9
	.byte	W02
	.byte		        c_v-22
	.byte	W03
	.byte		        c_v-39
	.byte	W15
	.byte		VOL   , 1*s_TEKI_CHANDELIER_FALL_mvl/mxv
	.byte	FINE

@******************************************************@
	.align	2

s_TEKI_CHANDELIER_FALL:
	.byte	1	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_TEKI_CHANDELIER_FALL_pri	@ Priority
	.byte	s_TEKI_CHANDELIER_FALL_rev	@ Reverb.

	.word	s_TEKI_CHANDELIER_FALL_grp

	.word	s_TEKI_CHANDELIER_FALL_1

	.end
