	.include "MPlayDef.s"

	.equ	s_ROULETTE_Thunder_grp, voicegroup001
	.equ	s_ROULETTE_Thunder_pri, 111
	.equ	s_ROULETTE_Thunder_rev, 0
	.equ	s_ROULETTE_Thunder_mvl, 120
	.equ	s_ROULETTE_Thunder_key, 0
	.equ	s_ROULETTE_Thunder_tbs, 1
	.equ	s_ROULETTE_Thunder_exg, 0
	.equ	s_ROULETTE_Thunder_cmp, 1

	.section .rodata
	.global	s_ROULETTE_Thunder
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_ROULETTE_Thunder_1:
	.byte	KEYSH , s_ROULETTE_Thunder_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_ROULETTE_Thunder_tbs/2
	.byte		VOICE , 120
	.byte		VOL   , 40*s_ROULETTE_Thunder_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		N01   , Cn1 , v100
	.byte	W03
	.byte		        Cs1 
	.byte	W03
	.byte		VOL   , 43*s_ROULETTE_Thunder_mvl/mxv
	.byte		N01   , Dn1 
	.byte	W03
	.byte		        Cs1 
	.byte	W03
	.byte		VOL   , 48*s_ROULETTE_Thunder_mvl/mxv
	.byte		N01   , Cn1 
	.byte	W03
	.byte		        Ds1 
	.byte	W03
	.byte		VOL   , 55*s_ROULETTE_Thunder_mvl/mxv
	.byte		N01   , Cn1 
	.byte	W03
	.byte		        Cs1 
	.byte	W03
	.byte		VOL   , 65*s_ROULETTE_Thunder_mvl/mxv
	.byte		N01   , Dn1 
	.byte	W03
	.byte		        Cs1 
	.byte	W03
	.byte		VOL   , 81*s_ROULETTE_Thunder_mvl/mxv
	.byte		N01   , Ds1 
	.byte	W03
	.byte		        En1 
	.byte	W03
	.byte		VOL   , 110*s_ROULETTE_Thunder_mvl/mxv
	.byte		N01   , Fn1 
	.byte	W03
	.byte		        En1 
	.byte	W03
	.byte		        Ds1 
	.byte	W03
	.byte		        Fs1 
	.byte	W03
	.byte		        Ds1 
	.byte	W03
	.byte		        En1 
	.byte	W03
	.byte		        Fn1 
	.byte	W03
	.byte		        En1 
	.byte	W04
	.byte		        Ds1 
	.byte	W03
	.byte		        En1 
	.byte	W03
	.byte		        Fn1 
	.byte	W03
	.byte		        Fs1 
	.byte	W03
	.byte		        Gn1 
	.byte	W03
	.byte		        Gs1 
	.byte	W03
	.byte		        An1 
	.byte	W01
	.byte	FINE

@******************************************************@
	.align	2

s_ROULETTE_Thunder:
	.byte	1	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_ROULETTE_Thunder_pri	@ Priority
	.byte	s_ROULETTE_Thunder_rev	@ Reverb.

	.word	s_ROULETTE_Thunder_grp

	.word	s_ROULETTE_Thunder_1

	.end
