	.include "MPlayDef.s"

	.equ	s_ROULETTE_PANEL_GOAL_grp, voicegroup001
	.equ	s_ROULETTE_PANEL_GOAL_pri, 100
	.equ	s_ROULETTE_PANEL_GOAL_rev, 0
	.equ	s_ROULETTE_PANEL_GOAL_mvl, 110
	.equ	s_ROULETTE_PANEL_GOAL_key, 0
	.equ	s_ROULETTE_PANEL_GOAL_tbs, 1
	.equ	s_ROULETTE_PANEL_GOAL_exg, 0
	.equ	s_ROULETTE_PANEL_GOAL_cmp, 1

	.section .rodata
	.global	s_ROULETTE_PANEL_GOAL
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_ROULETTE_PANEL_GOAL_1:
	.byte	KEYSH , s_ROULETTE_PANEL_GOAL_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_ROULETTE_PANEL_GOAL_tbs/2
	.byte		VOICE , 104
	.byte		VOL   , 100*s_ROULETTE_PANEL_GOAL_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		BENDR , 2
	.byte		BEND  , c_v+7
	.byte		N02   , Cn5 , v100
	.byte	W04
	.byte		        Dn5 
	.byte	W04
	.byte		        Gn5 
	.byte	W02
	.byte	FINE

@**************** Track 2 (Midi-Chn.2) ****************@

s_ROULETTE_PANEL_GOAL_2:
	.byte	KEYSH , s_ROULETTE_PANEL_GOAL_key+0
@ 000   ----------------------------------------
	.byte		VOICE , 42
	.byte		VOL   , 17*s_ROULETTE_PANEL_GOAL_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		N14   , Gn2 , v120
	.byte	W01
	.byte		VOL   , 34*s_ROULETTE_PANEL_GOAL_mvl/mxv
	.byte	W02
	.byte		        52*s_ROULETTE_PANEL_GOAL_mvl/mxv
	.byte	W02
	.byte		        78*s_ROULETTE_PANEL_GOAL_mvl/mxv
	.byte	W02
	.byte		        100*s_ROULETTE_PANEL_GOAL_mvl/mxv
	.byte	W03
	.byte		PAN   , c_v+20
	.byte	W06
	.byte		N05   , Gn2 , v032
	.byte	W24
	.byte	W03
	.byte		N06   , Gn2 , v040
	.byte	W06
	.byte	FINE

@**************** Track 3 (Midi-Chn.3) ****************@

s_ROULETTE_PANEL_GOAL_3:
	.byte	KEYSH , s_ROULETTE_PANEL_GOAL_key+0
@ 000   ----------------------------------------
	.byte		VOICE , 42
	.byte		VOL   , 17*s_ROULETTE_PANEL_GOAL_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		N14   , Cn2 , v120
	.byte	W01
	.byte		VOL   , 34*s_ROULETTE_PANEL_GOAL_mvl/mxv
	.byte	W02
	.byte		        52*s_ROULETTE_PANEL_GOAL_mvl/mxv
	.byte	W02
	.byte		        78*s_ROULETTE_PANEL_GOAL_mvl/mxv
	.byte	W02
	.byte		        100*s_ROULETTE_PANEL_GOAL_mvl/mxv
	.byte	W03
	.byte		PAN   , c_v-21
	.byte	W06
	.byte		N05   , Cn2 , v032
	.byte	W24
	.byte	W03
	.byte		N06   , Cn2 , v040
	.byte	W06
	.byte	FINE

@**************** Track 4 (Midi-Chn.4) ****************@

s_ROULETTE_PANEL_GOAL_4:
	.byte	KEYSH , s_ROULETTE_PANEL_GOAL_key+0
@ 000   ----------------------------------------
	.byte		VOICE , 104
	.byte		VOL   , 100*s_ROULETTE_PANEL_GOAL_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		LFOS  , 20
	.byte		LFODL , 5
	.byte		MOD   , 40
	.byte		MODT  , 2
	.byte	W15
	.byte		N01   , Cn4 , v100
	.byte	W02
	.byte		        Bn3 
	.byte	W02
	.byte		        As3 
	.byte	W02
	.byte		        Gn3 
	.byte	W02
	.byte		        Fn3 
	.byte	W02
	.byte		        En3 
	.byte	W02
	.byte		        Dn3 
	.byte	W02
	.byte		        Cn3 
	.byte	W01
	.byte	FINE

@**************** Track 5 (Midi-Chn.5) ****************@

s_ROULETTE_PANEL_GOAL_5:
	.byte	KEYSH , s_ROULETTE_PANEL_GOAL_key+0
@ 000   ----------------------------------------
	.byte	W18
	.byte		VOICE , 23
	.byte		VOL   , 100*s_ROULETTE_PANEL_GOAL_mvl/mxv
	.byte		PAN   , c_v+0
	.byte	W12
	.byte		N02   , An2 , v100
	.byte	W02
	.byte		        Dn3 
	.byte	W02
	.byte		        Fn3 
	.byte	W02
	.byte		        As3 
	.byte	W02
	.byte		        Cs4 
	.byte	W02
	.byte		        Cn4 
	.byte	W02
	.byte		        Bn3 
	.byte	W02
	.byte		        As3 
	.byte	W02
	.byte		        An3 , v092
	.byte	W02
	.byte		        Gs3 
	.byte	W02
	.byte		        Gn3 , v080
	.byte	W02
	.byte		        Fs3 
	.byte	W02
	.byte		        Fn3 , v072
	.byte	W02
	.byte		        En3 
	.byte	W02
	.byte		        Ds3 , v060
	.byte	W02
	.byte		        Dn3 
	.byte	W02
	.byte		        Cs3 , v052
	.byte	W02
	.byte		        Cn3 
	.byte	W02
	.byte		        Bn2 , v040
	.byte	W02
	.byte		        As2 
	.byte	W02
	.byte		        An2 , v032
	.byte	W02
	.byte		        Gs2 
	.byte	W02
	.byte		        Gn2 , v020
	.byte	W02
	.byte		        Fs2 
	.byte	W02
	.byte		        Fn2 , v012
	.byte	W02
	.byte		        En2 
	.byte	W02
	.byte	FINE

@******************************************************@
	.align	2

s_ROULETTE_PANEL_GOAL:
	.byte	5	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_ROULETTE_PANEL_GOAL_pri	@ Priority
	.byte	s_ROULETTE_PANEL_GOAL_rev	@ Reverb.

	.word	s_ROULETTE_PANEL_GOAL_grp

	.word	s_ROULETTE_PANEL_GOAL_1
	.word	s_ROULETTE_PANEL_GOAL_2
	.word	s_ROULETTE_PANEL_GOAL_3
	.word	s_ROULETTE_PANEL_GOAL_4
	.word	s_ROULETTE_PANEL_GOAL_5

	.end
