	.include "MPlayDef.s"

	.equ	s_HAKASE_SHOUT_1_grp, voicegroup001
	.equ	s_HAKASE_SHOUT_1_pri, 110
	.equ	s_HAKASE_SHOUT_1_rev, 0
	.equ	s_HAKASE_SHOUT_1_mvl, 120
	.equ	s_HAKASE_SHOUT_1_key, 0
	.equ	s_HAKASE_SHOUT_1_tbs, 1
	.equ	s_HAKASE_SHOUT_1_exg, 0
	.equ	s_HAKASE_SHOUT_1_cmp, 1

	.section .rodata
	.global	s_HAKASE_SHOUT_1
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_HAKASE_SHOUT_1_1:
	.byte	KEYSH , s_HAKASE_SHOUT_1_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_HAKASE_SHOUT_1_tbs/2
	.byte		VOICE , 125
	.byte		VOL   , 120*s_HAKASE_SHOUT_1_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		BENDR , 12
	.byte		LFOS  , 20
	.byte		LFODL , 0
	.byte		MOD   , 40
	.byte		MODT  , 2
	.byte		BEND  , c_v-8
	.byte		N22   , Ds4 , v112
	.byte	W22
	.byte	FINE

@**************** Track 2 (Midi-Chn.2) ****************@

s_HAKASE_SHOUT_1_2:
	.byte	KEYSH , s_HAKASE_SHOUT_1_key+0
@ 000   ----------------------------------------
	.byte		VOICE , 125
	.byte		VOL   , 120*s_HAKASE_SHOUT_1_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		BENDR , 12
	.byte		LFOS  , 20
	.byte		LFODL , 0
	.byte		MOD   , 40
	.byte		MODT  , 2
	.byte		BEND  , c_v-8
	.byte	W01
	.byte		N22   , Ds4 , v112
	.byte	W22
	.byte	FINE

@******************************************************@
	.align	2

s_HAKASE_SHOUT_1:
	.byte	2	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_HAKASE_SHOUT_1_pri	@ Priority
	.byte	s_HAKASE_SHOUT_1_rev	@ Reverb.

	.word	s_HAKASE_SHOUT_1_grp

	.word	s_HAKASE_SHOUT_1_1
	.word	s_HAKASE_SHOUT_1_2

	.end
