	.include "MPlayDef.s"

	.equ	s_DOMINO_Switch_Rotate_grp, voicegroup001
	.equ	s_DOMINO_Switch_Rotate_pri, 110
	.equ	s_DOMINO_Switch_Rotate_rev, 0
	.equ	s_DOMINO_Switch_Rotate_mvl, 70
	.equ	s_DOMINO_Switch_Rotate_key, 0
	.equ	s_DOMINO_Switch_Rotate_tbs, 1
	.equ	s_DOMINO_Switch_Rotate_exg, 0
	.equ	s_DOMINO_Switch_Rotate_cmp, 1

	.section .rodata
	.global	s_DOMINO_Switch_Rotate
	.align	2

@**************** Track 1 (Midi-Chn.2) ****************@

s_DOMINO_Switch_Rotate_1:
	.byte	KEYSH , s_DOMINO_Switch_Rotate_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_DOMINO_Switch_Rotate_tbs/2
	.byte		VOICE , 104
	.byte		VOL   , 100*s_DOMINO_Switch_Rotate_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		BENDR , 12
	.byte		BEND  , c_v-63
	.byte		N02   , Gn4 , v100
	.byte	W02
	.byte		BEND  , c_v-55
	.byte	W02
	.byte		        c_v-46
	.byte	W02
	.byte		        c_v-34
	.byte	W02
	.byte		        c_v-19
	.byte	W02
	.byte		        c_v+0
	.byte	W01
	.byte		VOL   , 30*s_DOMINO_Switch_Rotate_mvl/mxv
	.byte	W01
	.byte		BEND  , c_v+25
	.byte	W02
	.byte		        c_v+62
	.byte	FINE

@******************************************************@
	.align	2

s_DOMINO_Switch_Rotate:
	.byte	1	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_DOMINO_Switch_Rotate_pri	@ Priority
	.byte	s_DOMINO_Switch_Rotate_rev	@ Reverb.

	.word	s_DOMINO_Switch_Rotate_grp

	.word	s_DOMINO_Switch_Rotate_1

	.end
