	.include "MPlayDef.s"

	.equ	s_BUTTON_B_grp, voicegroup001
	.equ	s_BUTTON_B_pri, 120
	.equ	s_BUTTON_B_rev, 0
	.equ	s_BUTTON_B_mvl, 80
	.equ	s_BUTTON_B_key, 0
	.equ	s_BUTTON_B_tbs, 1
	.equ	s_BUTTON_B_exg, 0
	.equ	s_BUTTON_B_cmp, 1

	.section .rodata
	.global	s_BUTTON_B
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_BUTTON_B_1:
	.byte	KEYSH , s_BUTTON_B_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_BUTTON_B_tbs/2
	.byte		VOICE , 19
	.byte		VOL   , 120*s_BUTTON_B_mvl/mxv
	.byte		PAN   , c_v+0
	.byte	W04
	.byte		N01   , Gn3 , v100
	.byte	W02
	.byte		        Gn2 
	.byte	W03
	.byte		        Gn3 
	.byte	W02
	.byte		N02   , Cn2 , v080
	.byte	W08
	.byte		VOL   , 40*s_BUTTON_B_mvl/mxv
	.byte		N02   
	.byte	W06
	.byte		VOL   , 50*s_BUTTON_B_mvl/mxv
	.byte	W01
	.byte		N02   
	.byte	W06
	.byte		VOL   , 20*s_BUTTON_B_mvl/mxv
	.byte	W01
	.byte		N02   
	.byte	W02
	.byte	FINE

@**************** Track 2 (Midi-Chn.2) ****************@

s_BUTTON_B_2:
	.byte	KEYSH , s_BUTTON_B_key+0
@ 000   ----------------------------------------
	.byte		VOICE , 120
	.byte		VOL   , 120*s_BUTTON_B_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		BENDR , 4
	.byte		BEND  , c_v+23
	.byte		N02   , Bn2 , v052
	.byte	W02
	.byte		        Bn3 , v092
	.byte	W03
	.byte		        Bn2 , v052
	.byte	W02
	.byte		        Bn3 , v092
	.byte	W06
	.byte		        Bn2 , v020
	.byte	W02
	.byte		        Bn3 
	.byte	W02
	.byte	FINE

@******************************************************@
	.align	2

s_BUTTON_B:
	.byte	2	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_BUTTON_B_pri	@ Priority
	.byte	s_BUTTON_B_rev	@ Reverb.

	.word	s_BUTTON_B_grp

	.word	s_BUTTON_B_1
	.word	s_BUTTON_B_2

	.end
