	.include "MPlayDef.s"

	.equ	s_BOSS_FlowerNA_HAND_grp, voicegroup001
	.equ	s_BOSS_FlowerNA_HAND_pri, 110
	.equ	s_BOSS_FlowerNA_HAND_rev, 0
	.equ	s_BOSS_FlowerNA_HAND_mvl, 50
	.equ	s_BOSS_FlowerNA_HAND_key, 0
	.equ	s_BOSS_FlowerNA_HAND_tbs, 1
	.equ	s_BOSS_FlowerNA_HAND_exg, 0
	.equ	s_BOSS_FlowerNA_HAND_cmp, 1

	.section .rodata
	.global	s_BOSS_FlowerNA_HAND
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_BOSS_FlowerNA_HAND_1:
	.byte	KEYSH , s_BOSS_FlowerNA_HAND_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_BOSS_FlowerNA_HAND_tbs/2
	.byte		VOICE , 104
	.byte		VOL   , 100*s_BOSS_FlowerNA_HAND_mvl/mxv
	.byte		PAN   , c_v+30
	.byte		BENDR , 24
	.byte		LFOS  , 40
	.byte		LFODL , 0
	.byte		MOD   , 40
	.byte		MODT  , 0
	.byte		BEND  , c_v+0
	.byte		N13   , As2 , v112
	.byte		N02   , Fn3 , v072
	.byte		N02   , Fs3 
	.byte	W04
	.byte		PAN   , c_v+14
	.byte	W03
	.byte		VOL   , 70*s_BOSS_FlowerNA_HAND_mvl/mxv
	.byte		PAN   , c_v-2
	.byte	W03
	.byte		        c_v-14
	.byte	W03
	.byte	FINE

@******************************************************@
	.align	2

s_BOSS_FlowerNA_HAND:
	.byte	1	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_BOSS_FlowerNA_HAND_pri	@ Priority
	.byte	s_BOSS_FlowerNA_HAND_rev	@ Reverb.

	.word	s_BOSS_FlowerNA_HAND_grp

	.word	s_BOSS_FlowerNA_HAND_1

	.end
