	.include "MPlayDef.s"

	.equ	s_BOSS_CONDOKE_Weapon_grp, voicegroup001
	.equ	s_BOSS_CONDOKE_Weapon_pri, 100
	.equ	s_BOSS_CONDOKE_Weapon_rev, 0
	.equ	s_BOSS_CONDOKE_Weapon_mvl, 110
	.equ	s_BOSS_CONDOKE_Weapon_key, 0
	.equ	s_BOSS_CONDOKE_Weapon_tbs, 1
	.equ	s_BOSS_CONDOKE_Weapon_exg, 0
	.equ	s_BOSS_CONDOKE_Weapon_cmp, 1

	.section .rodata
	.global	s_BOSS_CONDOKE_Weapon
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_BOSS_CONDOKE_Weapon_1:
	.byte	KEYSH , s_BOSS_CONDOKE_Weapon_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_BOSS_CONDOKE_Weapon_tbs/2
	.byte		VOICE , 126
	.byte		VOL   , 110*s_BOSS_CONDOKE_Weapon_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		BENDR , 20
	.byte		BEND  , c_v+62
	.byte		N09   , Gn3 , v112
	.byte	W03
	.byte		BEND  , c_v+19
	.byte	W01
	.byte		        c_v+32
	.byte	W01
	.byte		        c_v+45
	.byte	W01
	.byte		        c_v+63
	.byte	W03
	.byte		VOL   , 80*s_BOSS_CONDOKE_Weapon_mvl/mxv
	.byte	W02
	.byte		        73*s_BOSS_CONDOKE_Weapon_mvl/mxv
	.byte	W02
	.byte		        62*s_BOSS_CONDOKE_Weapon_mvl/mxv
	.byte	W02
	.byte		        45*s_BOSS_CONDOKE_Weapon_mvl/mxv
	.byte	W02
	.byte		        18*s_BOSS_CONDOKE_Weapon_mvl/mxv
	.byte	FINE

@**************** Track 2 (Midi-Chn.2) ****************@

s_BOSS_CONDOKE_Weapon_2:
	.byte	KEYSH , s_BOSS_CONDOKE_Weapon_key+0
@ 000   ----------------------------------------
	.byte		VOICE , 126
	.byte		VOL   , 100*s_BOSS_CONDOKE_Weapon_mvl/mxv
	.byte		PAN   , c_v+10
	.byte	W08
	.byte		N72   , Gn2 , v072
	.byte	W72
	.byte	FINE

@******************************************************@
	.align	2

s_BOSS_CONDOKE_Weapon:
	.byte	2	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_BOSS_CONDOKE_Weapon_pri	@ Priority
	.byte	s_BOSS_CONDOKE_Weapon_rev	@ Reverb.

	.word	s_BOSS_CONDOKE_Weapon_grp

	.word	s_BOSS_CONDOKE_Weapon_1
	.word	s_BOSS_CONDOKE_Weapon_2

	.end
