	.include "MPlayDef.s"

	.equ	s_BOSS_CONDOKE_Throw_grp, voicegroup001
	.equ	s_BOSS_CONDOKE_Throw_pri, 100
	.equ	s_BOSS_CONDOKE_Throw_rev, 0
	.equ	s_BOSS_CONDOKE_Throw_mvl, 90
	.equ	s_BOSS_CONDOKE_Throw_key, 0
	.equ	s_BOSS_CONDOKE_Throw_tbs, 1
	.equ	s_BOSS_CONDOKE_Throw_exg, 0
	.equ	s_BOSS_CONDOKE_Throw_cmp, 1

	.section .rodata
	.global	s_BOSS_CONDOKE_Throw
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_BOSS_CONDOKE_Throw_1:
	.byte	KEYSH , s_BOSS_CONDOKE_Throw_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_BOSS_CONDOKE_Throw_tbs/2
	.byte		VOICE , 126
	.byte		VOL   , 110*s_BOSS_CONDOKE_Throw_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		BENDR , 20
	.byte		BEND  , c_v-1
	.byte		N17   , Gn3 , v112
	.byte	W01
	.byte		BEND  , c_v+2
	.byte	W01
	.byte		        c_v+15
	.byte	W02
	.byte		        c_v+28
	.byte	W01
	.byte		        c_v+41
	.byte	W02
	.byte		        c_v+54
	.byte	W01
	.byte		        c_v+63
	.byte	W03
	.byte		VOL   , 80*s_BOSS_CONDOKE_Throw_mvl/mxv
	.byte	W02
	.byte		        73*s_BOSS_CONDOKE_Throw_mvl/mxv
	.byte	W02
	.byte		        62*s_BOSS_CONDOKE_Throw_mvl/mxv
	.byte	W02
	.byte		        45*s_BOSS_CONDOKE_Throw_mvl/mxv
	.byte	W02
	.byte		        18*s_BOSS_CONDOKE_Throw_mvl/mxv
	.byte	W01
	.byte		        10*s_BOSS_CONDOKE_Throw_mvl/mxv
	.byte	FINE

@******************************************************@
	.align	2

s_BOSS_CONDOKE_Throw:
	.byte	1	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_BOSS_CONDOKE_Throw_pri	@ Priority
	.byte	s_BOSS_CONDOKE_Throw_rev	@ Reverb.

	.word	s_BOSS_CONDOKE_Throw_grp

	.word	s_BOSS_CONDOKE_Throw_1

	.end
