/**************************************************************************************
		Number shape data.    (Gfx is in Basic.)
							programed by Iwamoto				[ April 4, 1996 ]
***************************************************************************************/


/*++++++++++++++++++++++*/
#ifdef HMS_SHAPE
/*++++++++++++++++++++++*/

extern  Gfx RCP_numbers_0[];
extern  Gfx RCP_numbers_1[];
extern  Gfx RCP_numbers_2[];
extern  Gfx RCP_numbers_3[];
extern  Gfx RCP_numbers_4[];
extern  Gfx RCP_numbers_5[];
extern  Gfx RCP_numbers_6[];
extern  Gfx RCP_numbers_7[];
extern  Gfx RCP_numbers_8[];
extern  Gfx RCP_numbers_9[];

Hierarchy RCP_HmsItemNumber[] = { 
	hmsGroup()
	hmsBegin()
		hmsSelect(10, ControlShapeAnime)
		hmsBegin()
			hmsGfx(RM_SPRITE, RCP_numbers_0)
			hmsGfx(RM_SPRITE, RCP_numbers_1)
			hmsGfx(RM_SPRITE, RCP_numbers_2)
			hmsGfx(RM_SPRITE, RCP_numbers_3)
			hmsGfx(RM_SPRITE, RCP_numbers_4)
			hmsGfx(RM_SPRITE, RCP_numbers_5)
			hmsGfx(RM_SPRITE, RCP_numbers_6)
			hmsGfx(RM_SPRITE, RCP_numbers_7)
			hmsGfx(RM_SPRITE, RCP_numbers_8)
			hmsGfx(RM_SPRITE, RCP_numbers_9)
		hmsEnd()
	hmsEnd()
  	hmsExit()
};


/*++++++++++++++++++++++*/
#endif
/*++++++++++++++++++++++*/


