

#ifdef 	GFX_SHAPE

/**********************************************************************
                                                                       
   ultra64 Collision funlikefile ( yuka )
                                                                       
**********************************************************************/

short hitdoor_info[] = {

 BGCHECKCODE_POINT,8,
	   -80,   240,    30,
	    80,   240,    30,
	    80,     0,    30,
	   -80,     0,    30,
	   -80,   240,   -30,
	    80,     0,   -30,
	    80,   240,   -30,
	   -80,     0,   -30,

 BGCHECKCODE_POLYGON,4,
	  2,  1,  0,
	  3,  2,  0,
	  6,  5,  4,
	  5,  7,  4,
 BGCHECKCODE_PLANEEND,
 BGCHECKCODE_ALLEND 

};

short yuka_info[] = {

  BGCHECKCODE_POINT,4,
	  -200,     0,  -200,
	   200,     0,  -200,
	   200,     0,   200,
	  -200,     0,   200,

  BGCHECKCODE_POLYGON,2,
	  2,  1,  0,
	  3,  2,  0,
  BGCHECKCODE_PLANEEND,



 BGCHECKCODE_ALLEND 

};

#endif

