/***************************************************************************************************
							      Funlike Data for Ultra64 Mario     							    
							                                     (cannon_base.n2u) 							    
****************************************************************************************************/

extern short cannon_base_info[] = {
/*------------------VertexData ---------------------------*/

	BGCHECKCODE_POINT, 24,
	  102,    0,   51,
	  102,   77,   26,
	  102,   51,   51,
	  102,   77,  -25,
	  102,   51,  -50,
	  102,    0,  -50,
	   51,    0,   51,
	   51,   51,  -50,
	   51,    0,  -50,
	   51,   77,  -25,
	   51,   77,   26,
	   51,   51,   51,
	 -101,   51,  -50,
	  -50,    0,  -50,
	 -101,    0,  -50,
	 -101,   77,  -25,
	  -50,   51,  -50,
	 -101,   77,   26,
	 -101,   51,   51,
	 -101,    0,   51,
	  -50,   77,  -25,
	  -50,   51,   51,
	  -50,    0,   51,
	  -50,   77,   26,

/*--------------------- BG Face Data ---------------------------*/


	BGCHECKCODE_NORMAL, 28,
	   12,   13,   14,
	    0,    1,    2,
	    0,    3,    1,
	    0,    4,    3,
	    0,    5,    4,
	    2,    6,    0,
	    5,    7,    4,
	    5,    8,    7,
	    4,    7,    9,
	    4,    9,    3,
	    3,   10,    1,
	    3,    9,   10,
	    1,   11,    2,
	    1,   10,   11,
	    2,   11,    6,
	   17,   20,   15,
	   15,   16,   12,
	   12,   17,   15,
	   12,   18,   17,
	   12,   19,   18,
	   12,   14,   19,
	   15,   20,   16,
	   12,   16,   13,
	   19,   21,   18,
	   19,   22,   21,
	   18,   21,   23,
	   18,   23,   17,
	   17,   23,   20,

	BGCHECKCODE_PLANEEND,


	BGCHECKCODE_ALLEND,
};
