/***************************************************************************************************
		Convert from NINGEN		(star) 																
****************************************************************************************************/
#define SCALE 0.25
#define ShapeColor_star(R,G,B) {{R*SCALE ,G*SCALE ,B*SCALE ,0 ,R*SCALE ,G*SCALE ,B*SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_star[] = {
	ShapeColor_star(255,255,255),
};

static Vtx vtx_star_0[] = {
	{      0,      8,    -89,     0,     0,     0,     0,    7, -126,  255}, 
	{    190,   -201,      0,     0,     0,     0,    85,  -93,    0,  255}, 
	{      0,   -129,      0,     0,     0,     0,     0, -126,    0,  255}, 
	{    146,    -42,      0,     0,     0,     0,   124,  -25,    0,  255}, 
	{      0,      8,     90,     0,     0,     0,     0,    7,  126,  255}, 
	{    257,     84,      0,     0,     0,     0,   104,   71,    0,  255}, 
	{   -145,    -42,      0,     0,     0,     0,  -124,  -25,    0,  255}, 
	{   -189,   -201,      0,     0,     0,     0,   -86,  -93,    0,  255}, 
	{   -256,     84,      0,     0,     0,     0,  -105,   71,    0,  255}, 
	{      0,    246,      0,     0,     0,     0,     0,  126,    0,  255}, 
	{     96,     99,      0,     0,     0,     0,    61,  111,    0,  255}, 
	{    -95,     99,      0,     0,     0,     0,   -61,  111,    0,  255}, 
};

static Gfx gfx_star_0[] = {
	gsSPLight((&light_star[0].l[0]),1 ),
	gsSPLight((&light_star[0].a   ),2 ),
	gsSPVertex(&vtx_star_0[0], 12, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 0, 3, 1, 0),
	gsSP1Triangle( 2, 1, 4, 0),
	gsSP1Triangle( 1, 3, 4, 0),
	gsSP1Triangle( 5, 3, 0, 0),
	gsSP1Triangle( 4, 3, 5, 0),
	gsSP1Triangle( 6, 7, 4, 0),
	gsSP1Triangle( 7, 2, 4, 0),
	gsSP1Triangle( 8, 6, 4, 0),
	gsSP1Triangle( 9, 4,10, 0),
	gsSP1Triangle( 9,11, 4, 0),
	gsSP1Triangle( 4, 5,10, 0),
	gsSP1Triangle(11, 8, 4, 0),
	gsSP1Triangle( 0, 2, 7, 0),
	gsSP1Triangle( 0, 7, 6, 0),
	gsSP1Triangle( 0, 6, 8, 0),
	gsSP1Triangle( 0, 8,11, 0),
	gsSP1Triangle( 0,11, 9, 0),
	gsSP1Triangle(10, 5, 0, 0),
	gsSP1Triangle(10, 0, 9, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_star[] = {
	gsDPPipeSync(),
    gsSPSetGeometryMode(G_TEXTURE_GEN),
	gsDPSetEnvColor(255, 255, 255, 255),
	gsDPSetCombineMode(G_CC_MODULATERGB_ENVA, G_CC_MODULATERGB_ENVA),
    gsDPLoadTextureBlock(star_env_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0,
						 G_TX_WRAP|G_TX_NOMIRROR, G_TX_WRAP|G_TX_NOMIRROR,
						 5, 6, G_TX_NOLOD, G_TX_NOLOD),
    gsSPTexture(0x07c0, (0x07c0*2), 0, G_TX_RENDERTILE, G_ON),

		gsSPDisplayList(gfx_star_0),

	gsDPPipeSync(),
    gsSPTexture(0x07c0, (0x07c0*2), 0, G_TX_RENDERTILE, G_OFF),
    gsSPClearGeometryMode(G_TEXTURE_GEN),
	gsDPSetEnvColor(255, 255, 255, 255),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPEndDisplayList() 
};
