/***************************************************************************************************
		Convert from NINGEN		(star_eye) 																
****************************************************************************************************/
#define SCALE 0.25
#define ShapeColor_star_eye(R,G,B) {{R*SCALE ,G*SCALE ,B*SCALE ,0 ,R*SCALE ,G*SCALE ,B*SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_star_eye[] = {
	ShapeColor_star_eye(255,255,255),
};

static Vtx vtx_star_eye_0[] = {
	{     67,     86,     63,     0,   990,     0,    24,   21,  122,  255}, 
	{      0,    -27,     96,     0,     0,   990,    24,   21,  122,  255}, 
	{     67,    -29,     83,     0,   990,   990,    24,   21,  122,  255}, 
	{      0,     89,     76,     0,     0,     0,    24,   21,  122,  255}, 
	{      0,     89,     76,     0,   990,     0,   -24,   21,  122,  255}, 
	{    -66,    -29,     83,     0,     0,   990,   -24,   21,  122,  255}, 
	{      0,    -27,     96,     0,   990,   990,   -24,   21,  122,  255}, 
	{      0,     89,     76,     0,   990,     0,   -25,   21,  122,  255}, 
	{    -66,     86,     63,     0,     0,     0,   -25,   21,  122,  255}, 
	{    -66,    -29,     83,     0,     0,   990,   -25,   21,  122,  255}, 
};

static Gfx gfx_star_eye_0[] = {
	gs_Tani_LoadTextureImage2(star_eye_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),

	gsSPLight((&light_star_eye[0].l[0]),1 ),
	gsSPLight((&light_star_eye[0].a   ),2 ),

	gsSPVertex(&vtx_star_eye_0[0], 10, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 0, 3, 1, 0),
	gsSP1Triangle( 4, 5, 6, 0),
	gsSP1Triangle( 7, 8, 9, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_star_eye[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
	gsSPClearGeometryMode(G_SHADING_SMOOTH),
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_star_eye_0),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPSetGeometryMode(G_SHADING_SMOOTH),
	gsSPEndDisplayList() 
};

