/***************************************************************************************************
							      Funlike Data for Ultra64 Mario     							    
							                                     (endoor.n2u) 							    
****************************************************************************************************/

extern short endoor_info[] = {
/*------------------VertexData ---------------------------*/

	BGCHECKCODE_POINT, 30,
	 -204,    0, -204,
	 -204,  307, -204,
	 1024,    0, -204,
	 -204,  307,  205,
	 -204,    0,  205,
	 1024,    0,  205,
	 -101,  205,  102,
	 -101,  205, -101,
	  205,  205, -204,
	  102,  205, -101,
	 -101,    0, -101,
	  102,    0, -101,
	 -204,  102,  614,
	  205,    0,  205,
	 -204,    0,  614,
	 -204,  102, -613,
	  205,    0, -613,
	 -204,  102, -204,
	  102,    0,  102,
	  205,  205,  205,
	  205,  102,  614,
	  205,  102,  205,
	 -204,  102,  205,
	  205,    0,  614,
	 -204,    0, -613,
	  205,  102, -613,
	  205,  102, -204,
	  205,    0, -204,
	 -101,    0,  102,
	  102,  205,  102,

/*--------------------- BG Face Data ---------------------------*/


	BGCHECKCODE_NORMAL, 34,
	   10,    9,    7,
	    0,    1,    2,
	    3,    4,    5,
	    1,    3,    6,
	    1,    6,    7,
	    1,    7,    8,
	    8,    7,    9,
	   14,   23,   20,
	   10,   11,    9,
	   12,   20,   21,
	   12,   21,   22,
	   13,   21,   20,
	   13,   20,   23,
	   14,   20,   12,
	   15,   16,   24,
	   15,   25,   16,
	   16,   25,   26,
	   16,   26,   27,
	   17,   26,   25,
	   17,   25,   15,
	   10,    7,    6,
	   10,    6,   28,
	   19,   29,    6,
	    6,   29,   18,
	    6,   18,   28,
	   18,   29,    9,
	   18,    9,   11,
	    2,   19,    5,
	    2,    8,   19,
	    9,   29,   19,
	    9,   19,    8,
	   19,    6,    3,
	   18,   10,   28,
	   18,   11,   10,

	BGCHECKCODE_PLANEEND,


	BGCHECKCODE_ALLEND,
};
