/***************************************************************************************************
		Convert from NINGEN		(nes_Rhand) 																
****************************************************************************************************/
#define nes_Rhand_AMB_SCALE 0.5
#define ShapeColor_nes_Rhand(R,G,B) {{R*nes_Rhand_AMB_SCALE ,G*nes_Rhand_AMB_SCALE ,B*nes_Rhand_AMB_SCALE ,0 ,R*nes_Rhand_AMB_SCALE ,G*nes_Rhand_AMB_SCALE ,B*nes_Rhand_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_nes_Rhand[] = {
	ShapeColor_nes_Rhand(255,255,255),
};

static Vtx vtx_nes_Rhand_0[] = {
	{   1134,    -13,    872,     0,   268,  1708,   -34,  -63,  104,  255}, 
	{   1286,   -114,   -315,     0,   328,  1164,    13,   31, -122,  255}, 
	{   2428,    -73,    422,     0,   474,  1360,    86,   42,  -82,  255}, 
	{    -60,    113,    170,     0,   116,  1520,   -32,  118,  -30,  255}, 
	{   1287,    107,     -5,     0,   320,  1288,    14,  122,  -32,  255}, 
	{    -61,   -108,   -139,     0,   124,  1396,   -56, -113,    5,  255}, 
	{   2428,     37,    731,     0,   464,  1492,    23,  124,   -8,  255}, 
	{   2703,    -24,   1004,     0,   496,  1588,    61,  110,    3,  255}, 
};

static Gfx gfx_nes_Rhand_0[] = {
	gs_Tani_LoadTextureImage2(nes_skinC_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7),

	gsSPLight((&light_nes_Rhand[0].l[0]),1 ),
	gsSPLight((&light_nes_Rhand[0].a   ),2 ),

	gsSPVertex(&vtx_nes_Rhand_0[0],  8, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 4, 1, 0),
	gsSP1Triangle( 1, 5, 3, 0),
	gsSP1Triangle( 2, 1, 4, 0),
	gsSP1Triangle( 0, 5, 1, 0),
	gsSP1Triangle( 3, 5, 0, 0),
	gsSP1Triangle( 4, 3, 0, 0),
	gsSP1Triangle( 6, 7, 2, 0),
	gsSP1Triangle( 4, 6, 2, 0),
	gsSP1Triangle( 2, 7, 0, 0),
	gsSP1Triangle( 6, 4, 0, 0),
	gsSP1Triangle( 0, 7, 6, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_nes_Rhand[] = {
	gsDPPipeSync(),

	gsDPSetCycleType(G_CYC_2CYCLE),
	gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
	gsDPSetDepthSource(G_ZS_PIXEL),
	gsDPSetFogColor(STAGE7_NESSY_FOG_R, STAGE7_NESSY_FOG_G, STAGE7_NESSY_FOG_B, 255),
	gsSPFogPosition(STAGE7_NESSY_FOG_START, 1000),
	gsSPSetGeometryMode(G_FOG),

	gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64,  0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 6, G_TX_NOLOD),

		gsSPDisplayList(gfx_nes_Rhand_0),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCycleType(G_CYC_1CYCLE),
	gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF),
	gsSPClearGeometryMode(G_FOG),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPEndDisplayList() 
};

