/***************************************************************************************************
		Convert from NINGEN		(nes_Lhand) 																
****************************************************************************************************/
#define nes_Lhand_AMB_SCALE 0.5
#define ShapeColor_nes_Lhand(R,G,B) {{R*nes_Lhand_AMB_SCALE ,G*nes_Lhand_AMB_SCALE ,B*nes_Lhand_AMB_SCALE ,0 ,R*nes_Lhand_AMB_SCALE ,G*nes_Lhand_AMB_SCALE ,B*nes_Lhand_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_nes_Lhand[] = {
	ShapeColor_nes_Lhand(255,255,255),
};

static Vtx vtx_nes_Lhand_0[] = {
	{   1134,    -10,   -867,     0,   594,  1972,   -35,  -61, -105,  255}, 
	{   2429,    -78,   -421,     0,   406,  1676,    98,  -38,   70,  255}, 
	{   1289,   -124,    319,     0,   620,  1500,    23,   70,  102,  255}, 
	{    -58,    112,   -160,     0,   816,  1804,   -32,  118,   32,  255}, 
	{    -58,   -112,    147,     0,   830,  1696,   -56, -113,   -5,  255}, 
	{   2429,     35,   -729,     0,   394,  1792,    28,  121,   22,  255}, 
	{   1290,    101,     11,     0,   608,  1608,    11,  122,   30,  255}, 
	{   2703,    -24,  -1003,     0,   338,  1876,    62,  110,   -2,  255}, 
};

static Gfx gfx_nes_Lhand_0[] = {
	gs_Tani_LoadTextureImage2(nes_skinC_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7),

	gsSPLight((&light_nes_Lhand[0].l[0]),1 ),
	gsSPLight((&light_nes_Lhand[0].a   ),2 ),

	gsSPVertex(&vtx_nes_Lhand_0[0],  8, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 4, 2, 0),
	gsSP1Triangle( 2, 1, 5, 0),
	gsSP1Triangle( 2, 6, 3, 0),
	gsSP1Triangle( 5, 6, 2, 0),
	gsSP1Triangle( 2, 4, 0, 0),
	gsSP1Triangle( 6, 5, 0, 0),
	gsSP1Triangle( 0, 3, 6, 0),
	gsSP1Triangle( 0, 4, 3, 0),
	gsSP1Triangle( 1, 7, 5, 0),
	gsSP1Triangle( 5, 7, 0, 0),
	gsSP1Triangle( 0, 7, 1, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_nes_Lhand[] = {
	gsDPPipeSync(),

	gsDPSetCycleType(G_CYC_2CYCLE),
	gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
	gsDPSetDepthSource(G_ZS_PIXEL),
	gsDPSetFogColor(STAGE7_NESSY_FOG_R, STAGE7_NESSY_FOG_G, STAGE7_NESSY_FOG_B, 255),
	gsSPFogPosition(STAGE7_NESSY_FOG_START, 1000),
	gsSPSetGeometryMode(G_FOG),

	gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64,  0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 6, G_TX_NOLOD),

		gsSPDisplayList(gfx_nes_Lhand_0),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCycleType(G_CYC_1CYCLE),
	gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF),
	gsSPClearGeometryMode(G_FOG),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPEndDisplayList() 
};
