/***************************************************************************************************
		Convert from NINGEN		(nes_Lfoot) 																
****************************************************************************************************/
#define nes_Lfoot_AMB_SCALE 0.5
#define ShapeColor_nes_Lfoot(R,G,B) {{R*nes_Lfoot_AMB_SCALE ,G*nes_Lfoot_AMB_SCALE ,B*nes_Lfoot_AMB_SCALE ,0 ,R*nes_Lfoot_AMB_SCALE ,G*nes_Lfoot_AMB_SCALE ,B*nes_Lfoot_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_nes_Lfoot[] = {
	ShapeColor_nes_Lfoot(255,255,255),
};

static Vtx vtx_nes_Lfoot_0[] = {
	{    864,     32,   -681,     0,   572,  1464,   -40,  -62, -103,  255}, 
	{    -63,    -44,     97,     0,   786,  1880,   -87,  -22,   89,  255}, 
	{    -60,    106,    -81,     0,   782,  1756,   -51,  115,   -2,  255}, 
	{    978,    -62,    236,     0,   578,  2152,    27,  -54,  111,  255}, 
	{    981,     88,     57,     0,   574,  2028,    11,  117,   46,  255}, 
	{   1864,    -30,   -331,     0,   378,  1888,    86,   38,   85,  255}, 
	{   1865,     35,   -511,     0,   374,  1760,    24,  123,   15,  255}, 
	{   2079,     13,   -780,     0,   320,  1596,    59,  110,   16,  255}, 
};

static Gfx gfx_nes_Lfoot_0[] = {
	gs_Tani_LoadTextureImage2(nes_skinC_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7),

	gsSPLight((&light_nes_Lfoot[0].l[0]),1 ),
	gsSPLight((&light_nes_Lfoot[0].a   ),2 ),

	gsSPVertex(&vtx_nes_Lfoot_0[0],  8, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 1, 0, 0),
	gsSP1Triangle( 4, 2, 1, 0),
	gsSP1Triangle( 1, 3, 4, 0),
	gsSP1Triangle( 4, 3, 5, 0),
	gsSP1Triangle( 0, 5, 3, 0),
	gsSP1Triangle( 5, 6, 4, 0),
	gsSP1Triangle( 0, 2, 4, 0),
	gsSP1Triangle( 4, 6, 0, 0),
	gsSP1Triangle( 5, 7, 6, 0),
	gsSP1Triangle( 0, 7, 5, 0),
	gsSP1Triangle( 6, 7, 0, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_nes_Lfoot[] = {
	gsDPPipeSync(),

	gsDPSetCycleType(G_CYC_2CYCLE),
	gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
	gsDPSetDepthSource(G_ZS_PIXEL),
	gsDPSetFogColor(STAGE7_NESSY_FOG_R, STAGE7_NESSY_FOG_G, STAGE7_NESSY_FOG_B, 255),
	gsSPFogPosition(STAGE7_NESSY_FOG_START, 1000),
	gsSPSetGeometryMode(G_FOG),

	gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64,  0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 6, G_TX_NOLOD),

		gsSPDisplayList(gfx_nes_Lfoot_0),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCycleType(G_CYC_1CYCLE),
	gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF),
	gsSPClearGeometryMode(G_FOG),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPEndDisplayList() 
};

