/***************************************************************************************************
		Convert from NINGEN		(mu_hand) 																
****************************************************************************************************/
#define mu_hand_AMB_SCALE 0.4
#define ShapeColor_mu_hand(R,G,B) {{R*mu_hand_AMB_SCALE ,G*mu_hand_AMB_SCALE ,B*mu_hand_AMB_SCALE ,0 ,R*mu_hand_AMB_SCALE ,G*mu_hand_AMB_SCALE ,B*mu_hand_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_mu_hand[] = {
	ShapeColor_mu_hand(254, 20, 20),
};

static Vtx vtx_mu_hand_0[] = {
	{   -177,   -140,    -68,     0,     0,     0,   -71, -100,  -30,  255}, 
	{   -124,    -35,    -44,     0,     0,     0,  -103,   61,  -40,  255}, 
	{    -71,   -112,    -60,     0,     0,     0,    28,  -79,  -94,  255}, 
	{    -72,   -105,     22,     0,     0,     0,   -44,  -83,   84,  255}, 
	{     72,   -112,    -60,     0,     0,     0,   -28,  -79,  -94,  255}, 
	{    125,    -35,    -44,     0,     0,     0,   103,   61,  -40,  255}, 
	{    178,   -140,    -68,     0,     0,     0,    71, -100,  -30,  255}, 
	{     73,   -105,     22,     0,     0,     0,    44,  -83,   84,  255}, 
};

static Gfx gfx_mu_hand_0[] = {

	gsSPLight((&light_mu_hand[0].l[0]),1 ),
	gsSPLight((&light_mu_hand[0].a   ),2 ),

	gsSPVertex(&vtx_mu_hand_0[0],  8, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 2, 3, 0, 0),
	gsSP1Triangle( 1, 0, 3, 0),
	gsSP1Triangle( 4, 5, 6, 0),
	gsSP1Triangle( 7, 6, 5, 0),
	gsSP1Triangle( 6, 7, 4, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_mu_hand[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),

		gsSPDisplayList(gfx_mu_hand_0),

	gsSPEndDisplayList() 
};

