/***************************************************************************************************
		Convert from NINGEN		(kino_vest) 																
****************************************************************************************************/
#define kino_vest_AMB_SCALE 0.5
#define ShapeColor_kino_vest(R,G,B) {{R*kino_vest_AMB_SCALE ,G*kino_vest_AMB_SCALE ,B*kino_vest_AMB_SCALE ,0 ,R*kino_vest_AMB_SCALE ,G*kino_vest_AMB_SCALE ,B*kino_vest_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_kino_vest[] = {
	ShapeColor_kino_vest( 66, 39,181),
};

static Vtx vtx_kino_vest_0[] = {
	{    -80,    -27,    -24,     0,     0,     0,  -112,   40,  -43,  255}, 
	{    -61,     26,     28,     0,     0,     0,  -100,   58,   50,  255}, 
	{    -61,     26,    -27,     0,     0,     0,  -109,   55,  -33,  255}, 
	{    -35,     68,    -34,     0,     0,     0,   -58,   72,  -86,  255}, 
	{     36,     68,    -34,     0,     0,     0,    87,   75,  -53,  255}, 
	{     31,     26,    -60,     0,     0,     0,    38,   53, -108,  255}, 
	{     36,     60,     20,     0,     0,     0,    84,   77,   53,  255}, 
	{     62,     26,     28,     0,     0,     0,    99,   63,   45,  255}, 
	{     62,     26,    -27,     0,     0,     0,   109,   46,  -43,  255}, 
	{     26,     29,     50,     0,     0,     0,    69,   49,   94,  255}, 
	{     81,    -23,     30,     0,     0,     0,   106,   46,   51,  255}, 
	{     81,    -27,    -24,     0,     0,     0,   113,   38,  -42,  255}, 
	{     40,    -30,    -76,     0,     0,     0,    50,   37, -110,  255}, 
	{     40,    -18,     65,     0,     0,     0,    79,   50,   85,  255}, 
	{    -80,    -23,     30,     0,     0,     0,  -109,   44,   47,  255}, 
	{    -30,     26,    -60,     0,     0,     0,   -49,   43, -108,  255}, 
	{    -35,     60,     20,     0,     0,     0,   -95,   75,   35,  255}, 
	{    -61,     26,    -27,     0,     0,     0,  -109,   55,  -33,  255}, 
	{    -61,     26,     28,     0,     0,     0,  -100,   58,   50,  255}, 
	{    -25,     29,     50,     0,     0,     0,   -62,   58,   93,  255}, 
	{    -39,    -18,     65,     0,     0,     0,   -73,   42,   94,  255}, 
	{    -35,     68,    -34,     0,     0,     0,   -58,   72,  -86,  255}, 
	{     40,    -30,    -76,     0,     0,     0,    50,   37, -110,  255}, 
	{    -39,    -30,    -76,     0,     0,     0,   -51,   39, -109,  255}, 
	{    -30,     26,    -60,     0,     0,     0,   -49,   43, -108,  255}, 
	{     31,     26,    -60,     0,     0,     0,    38,   53, -108,  255}, 
	{    -80,    -23,     30,     0,     0,     0,  -109,   44,   47,  255}, 
	{    -80,    -27,    -24,     0,     0,     0,  -112,   40,  -43,  255}, 
};

static Gfx gfx_kino_vest_0[] = {

	gsSPLight((&light_kino_vest[0].l[0]),1 ),
	gsSPLight((&light_kino_vest[0].a   ),2 ),

	gsSPVertex(&vtx_kino_vest_0[0], 16, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 4, 5, 0),
	gsSP1Triangle( 4, 6, 7, 0),
	gsSP1Triangle( 4, 7, 8, 0),
	gsSP1Triangle( 8, 5, 4, 0),
	gsSP1Triangle( 9, 7, 6, 0),
	gsSP1Triangle(10, 8, 7, 0),
	gsSP1Triangle(10, 7, 9, 0),
	gsSP1Triangle(10,11, 8, 0),
	gsSP1Triangle(12, 8,11, 0),
	gsSP1Triangle(12, 5, 8, 0),
	gsSP1Triangle(10, 9,13, 0),
	gsSP1Triangle( 0,14, 1, 0),
	gsSP1Triangle(15, 0, 2, 0),
	gsSPVertex(&vtx_kino_vest_0[16], 12, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 2, 3, 0, 0),
	gsSP1Triangle( 4, 3, 2, 0),
	gsSP1Triangle( 0, 5, 1, 0),
	gsSP1Triangle( 6, 7, 8, 0),
	gsSP1Triangle( 6, 8, 9, 0),
	gsSP1Triangle( 5, 9, 8, 0),
	gsSP1Triangle( 4, 2,10, 0),
	gsSP1Triangle( 8, 1, 5, 0),
	gsSP1Triangle( 8, 7,11, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_kino_vest[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE_ENVA, G_CC_SHADE_ENVA),
	gsSPClearGeometryMode(G_CULL_BACK),

		gsSPDisplayList(gfx_kino_vest_0),

	gsDPPipeSync(),
	gsSPSetGeometryMode(G_CULL_BACK),
	gsSPEndDisplayList() 
};

Gfx gfx_kino_vest_zbxlu[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE_ENVA, G_CC_SHADE_ENVA),

		gsSPDisplayList(gfx_kino_vest_0),

	gsDPPipeSync(),
	gsSPEndDisplayList() 
};

