/***************************************************************************************************
		Convert from NINGEN		(kino_Lhand) 																
****************************************************************************************************/
#define kino_Lhand_AMB_SCALE 0.5
#define ShapeColor_kino_Lhand(R,G,B) {{R*kino_Lhand_AMB_SCALE ,G*kino_Lhand_AMB_SCALE ,B*kino_Lhand_AMB_SCALE ,0 ,R*kino_Lhand_AMB_SCALE ,G*kino_Lhand_AMB_SCALE ,B*kino_Lhand_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_kino_Lhand[] = {
	ShapeColor_kino_Lhand(254,213,161),
};

static Vtx vtx_kino_Lhand_0[] = {
	{      7,     14,    -12,     0,     0,     0,    75,   31,  -97,  255}, 
	{     -1,     14,    -12,     0,     0,     0,   -49,   54, -103,  255}, 
	{     11,     34,      0,     0,     0,     0,    36,  121,   -4,  255}, 
	{      3,    -43,    -27,     0,     0,     0,    53,   30, -111,  255}, 
	{     11,    -43,     -2,     0,     0,     0,   126,  -11,   10,  255}, 
	{    -11,     14,      0,     0,     0,     0,  -105,   70,   13,  255}, 
	{     -1,     14,     13,     0,     0,     0,   -46,   63,   99,  255}, 
	{      7,     14,     13,     0,     0,     0,    61,   33,  105,  255}, 
	{      3,    -43,     28,     0,     0,     0,    80,  -18,   96,  255}, 
	{     20,    -51,    -15,     0,     0,     0,   115,   -9,  -51,  255}, 
	{      4,    -57,     18,     0,     0,     0,    98,  -39,   69,  255}, 
	{      4,    -57,    -25,     0,     0,     0,    64,  -66,  -87,  255}, 
	{    -17,    -43,    -27,     0,     0,     0,   -53,   -8, -115,  255}, 
	{    -17,    -43,     28,     0,     0,     0,   -51,   -7,  115,  255}, 
	{     12,    -76,      3,     0,     0,     0,    66,  -89,   59,  255}, 
	{     12,    -76,     -9,     0,     0,     0,    80,  -90,  -37,  255}, 
	{      4,    -57,     18,     0,     0,     0,    98,  -39,   69,  255}, 
	{    -17,    -43,     28,     0,     0,     0,   -51,   -7,  115,  255}, 
	{    -15,    -73,      8,     0,     0,     0,   -44, -105,   55,  255}, 
	{      3,    -43,     28,     0,     0,     0,    80,  -18,   96,  255}, 
	{     12,    -76,      3,     0,     0,     0,    66,  -89,   59,  255}, 
	{    -15,    -73,    -12,     0,     0,     0,   -59,  -90,  -66,  255}, 
	{    -17,    -43,    -27,     0,     0,     0,   -53,   -8, -115,  255}, 
	{      4,    -57,    -25,     0,     0,     0,    64,  -66,  -87,  255}, 
	{     12,    -76,     -9,     0,     0,     0,    80,  -90,  -37,  255}, 
	{    -35,    -43,      0,     0,     0,     0,  -125,   -6,  -17,  255}, 
	{    -11,     14,      0,     0,     0,     0,  -105,   70,   13,  255}, 
	{     -1,     14,     13,     0,     0,     0,   -46,   63,   99,  255}, 
	{     -1,     14,    -12,     0,     0,     0,   -49,   54, -103,  255}, 
};

static Gfx gfx_kino_Lhand_0[] = {

	gsSPLight((&light_kino_Lhand[0].l[0]),1 ),
	gsSPLight((&light_kino_Lhand[0].a   ),2 ),

	gsSPVertex(&vtx_kino_Lhand_0[0], 16, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 1, 0, 3, 0),
	gsSP1Triangle( 0, 2, 4, 0),
	gsSP1Triangle( 4, 3, 0, 0),
	gsSP1Triangle( 2, 5, 6, 0),
	gsSP1Triangle( 6, 7, 2, 0),
	gsSP1Triangle( 4, 2, 7, 0),
	gsSP1Triangle( 5, 2, 1, 0),
	gsSP1Triangle( 7, 8, 4, 0),
	gsSP1Triangle( 4, 9, 3, 0),
	gsSP1Triangle( 4, 8,10, 0),
	gsSP1Triangle(11, 9, 4, 0),
	gsSP1Triangle( 4,10,11, 0),
	gsSP1Triangle( 1, 3,12, 0),
	gsSP1Triangle(11, 3, 9, 0),
	gsSP1Triangle(12, 3,11, 0),
	gsSP1Triangle( 7,13, 8, 0),
	gsSP1Triangle( 7, 6,13, 0),
	gsSP1Triangle(10,14,15, 0),
	gsSP1Triangle(10,15,11, 0),
	gsSPVertex(&vtx_kino_Lhand_0[16], 13, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 0, 3, 1, 0),
	gsSP1Triangle( 2, 4, 0, 0),
	gsSP1Triangle( 5, 6, 7, 0),
	gsSP1Triangle( 7, 8, 5, 0),
	gsSP1Triangle( 2, 8, 4, 0),
	gsSP1Triangle( 2, 5, 8, 0),
	gsSP1Triangle( 5, 2, 9, 0),
	gsSP1Triangle( 5, 9, 6, 0),
	gsSP1Triangle( 9, 2, 1, 0),
	gsSP1Triangle(10, 9, 1, 0),
	gsSP1Triangle(10, 1,11, 0),
	gsSP1Triangle( 9,12, 6, 0),
	gsSP1Triangle( 9,10,12, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_kino_Lhand[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE_ENVA, G_CC_SHADE_ENVA),

		gsSPDisplayList(gfx_kino_Lhand_0),

	gsDPPipeSync(),
	gsSPEndDisplayList() 
};

