/***************************************************************************************************
		Convert from NINGEN		(wan_eye) 																
****************************************************************************************************/
#define wan_eye_AMB_SCALE 0.4
#define ShapeColor_wan_eye(R,G,B) {{R*wan_eye_AMB_SCALE ,G*wan_eye_AMB_SCALE ,B*wan_eye_AMB_SCALE ,0 ,R*wan_eye_AMB_SCALE ,G*wan_eye_AMB_SCALE ,B*wan_eye_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_wan_eye[] = {
	ShapeColor_wan_eye(255,255,255),
};

static Vtx vtx_wan_eye_0[] = {
	{    341,   -287,    410,     0,   990,     0,   105,  -25,   65,  255}, 
	{    505,    -32,    246,     0,     0,   990,   105,  -25,   65,  255}, 
	{    374,    -49,    450,     0,   990,   990,   105,  -25,   65,  255}, 
	{    341,   -287,    410,     0,   990,     0,   105,  -25,   66,  255}, 
	{    473,   -270,    206,     0,     0,     0,   105,  -25,   66,  255}, 
	{    505,    -32,    246,     0,     0,   990,   105,  -25,   66,  255}, 
	{    374,    -49,   -449,     0,   990,   990,   105,  -25,  -65,  255}, 
	{    505,    -32,   -245,     0,     0,   990,   105,  -25,  -65,  255}, 
	{    341,   -287,   -409,     0,   990,     0,   105,  -25,  -65,  255}, 
	{    505,    -32,   -245,     0,     0,   990,   105,  -25,  -66,  255}, 
	{    473,   -270,   -205,     0,     0,     0,   105,  -25,  -66,  255}, 
	{    341,   -287,   -409,     0,   990,     0,   105,  -25,  -66,  255}, 
};

static Gfx gfx_wan_eye_0[] = {
	gs_Tani_LoadTextureImage2(wanme_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),

	gsSPLight((&light_wan_eye[0].l[0]),1 ),
	gsSPLight((&light_wan_eye[0].a   ),2 ),

	gsSPVertex(&vtx_wan_eye_0[0], 12, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 4, 5, 0),
	gsSP1Triangle( 6, 7, 8, 0),
	gsSP1Triangle( 9,10,11, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_wan_eye[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
	gsSPClearGeometryMode(G_SHADING_SMOOTH),
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_wan_eye_0),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPSetGeometryMode(G_SHADING_SMOOTH),
	gsSPEndDisplayList() 
};

