/***************************************************************************************************
		Convert from NINGEN		(ichi_body) 																
****************************************************************************************************/
#define ichi_body_AMB_SCALE 0.3
#define ShapeColor_ichi_body(R,G,B) {{R*ichi_body_AMB_SCALE ,G*ichi_body_AMB_SCALE ,B*ichi_body_AMB_SCALE ,0 ,R*ichi_body_AMB_SCALE ,G*ichi_body_AMB_SCALE ,B*ichi_body_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_ichi_body[] = {
	ShapeColor_ichi_body(255,255,255),
};

static Vtx vtx_ichi_body_0[] = {
	{    -52,    610,   -201,     0,   470,   990,     0,  126,    0,  255}, 
	{    -52,    610,    202,     0,     0,  2012,     0,  126,    0,  255}, 
	{   1559,    600,    202,     0,     0, -1022,     0,  126,    0,  255}, 
	{   1559,    600,   -201,     0,     0,   320,   126,    0,    0,  255}, 
	{   1551,   -609,    202,     0,  1980,   990,   126,    0,    0,  255}, 
	{   1551,   -609,   -201,     0,  1980,   320,   126,    0,    0,  255}, 
	{   1559,    600,    202,     0,     0,   990,   126,    0,    0,  255}, 
	{    -60,   -598,   -201,     0,  1962,   320,  -126,    0,    0,  255}, 
	{    -52,    610,    202,     0,   -48,   990,  -126,    0,    0,  255}, 
	{    -52,    610,   -201,     0,   -48,   320,  -126,    0,    0,  255}, 
	{    -60,   -598,    202,     0,  1962,   990,  -126,    0,    0,  255}, 
	{    -60,   -598,    202,     0,     0,   990,     0, -126,    0,  255}, 
	{    -60,   -598,   -201,     0,   470,   990,     0, -126,    0,  255}, 
	{   1551,   -609,   -201,     0,   470, -1022,     0, -126,    0,  255}, 
	{   1551,   -609,    202,     0,     0, -1022,     0, -126,    0,  255}, 
	{   1559,    600,   -201,     0,   470, -1022,     0,  126,    0,  255}, 
};

static Vtx vtx_ichi_body_1[] = {
	{    -60,   -598,   -201,     0,     0,  2012,     0,    0, -127,  255}, 
	{   1559,    600,   -201,     0,   990,     0,     0,    0, -127,  255}, 
	{   1551,   -609,   -201,     0,     0,     0,     0,    0, -127,  255}, 
	{    -52,    610,   -201,     0,   990,  2012,     0,    0, -127,  255}, 
};

static Vtx vtx_ichi_body_2[] = {
	{    -52,    610,    202,     0,     0,  2012,     0,    0,  127,  255}, 
	{    -60,   -598,    202,     0,   990,  2012,     0,    0,  127,  255}, 
	{   1551,   -609,    202,     0,   990,     0,     0,    0,  127,  255}, 
	{   1559,    600,    202,     0,     0,     0,     0,    0,  127,  255}, 
};

static Gfx gfx_ichi_body_0[] = {
	gs_Tani_LoadTextureImage2(ichiro_skin_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),

	gsSPLight((&light_ichi_body[0].l[0]),1 ),
	gsSPLight((&light_ichi_body[0].a   ),2 ),

	gsSPVertex(&vtx_ichi_body_0[0], 16, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 4, 5, 0),
	gsSP1Triangle( 3, 6, 4, 0),
	gsSP1Triangle( 7, 8, 9, 0),
	gsSP1Triangle( 7,10, 8, 0),
	gsSP1Triangle(11,12,13, 0),
	gsSP1Triangle(11,13,14, 0),
	gsSP1Triangle( 0, 2,15, 0),
	gsSPEndDisplayList() 
};

static Gfx gfx_ichi_body_1[] = {
	gs_Tani_LoadTextureImage2(ichiro_back_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7),
	gsSPVertex(&vtx_ichi_body_1[0],  4, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 0, 3, 1, 0),
	gsSPEndDisplayList() 
};

static Gfx gfx_ichi_body_2[] = {
	gs_Tani_LoadTextureImage2(ichiro_face_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7),
	gsSPVertex(&vtx_ichi_body_2[0],  4, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 0, 2, 3, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_ichi_body[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
	gsSPClearGeometryMode(G_SHADING_SMOOTH),
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_ichi_body_0),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64,  0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 6, G_TX_NOLOD),

		gsSPDisplayList(gfx_ichi_body_1),
		gsSPDisplayList(gfx_ichi_body_2),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPSetGeometryMode(G_SHADING_SMOOTH),
	gsSPEndDisplayList() 
};

