/***************************************************************************************************
		Convert from NINGEN		(ichi_Larm) 																
****************************************************************************************************/
#define ichi_Larm_AMB_SCALE 0.3
#define ShapeColor_ichi_Larm(R,G,B) {{R*ichi_Larm_AMB_SCALE ,G*ichi_Larm_AMB_SCALE ,B*ichi_Larm_AMB_SCALE ,0 ,R*ichi_Larm_AMB_SCALE ,G*ichi_Larm_AMB_SCALE ,B*ichi_Larm_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_ichi_Larm[] = {
	ShapeColor_ichi_Larm(255,255,255),
};

static Vtx vtx_ichi_Larm_0[] = {
	{    -10,      0,    -37,     0,   246,   976,   -19,   28, -122,  255}, 
	{    290,     80,    -26,     0,   952,     0,   -19,  106,  -65,  255}, 
	{    290,      0,    -84,     0,     0,     0,   -19,  -30, -121,  255}, 
	{    -10,     35,    -12,     0,   246,   976,   -19,  125,   -8,  255}, 
	{    290,     49,     66,     0,   952,     0,   -19,   94,   82,  255}, 
	{    290,     80,    -26,     0,     0,     0,   -19,  106,  -65,  255}, 
	{    -10,     21,     28,     0,   672,   976,   -19,   47,  116,  255}, 
	{    -10,     21,     28,     0,   246,   976,   -19,   47,  116,  255}, 
	{    290,    -48,     66,     0,   952,     0,   -19,  -47,  116,  255}, 
	{    290,     49,     66,     0,     0,     0,   -19,   94,   82,  255}, 
	{    -10,    -20,     28,     0,   672,   976,   -19,  -94,   82,  255}, 
	{    -10,    -34,    -12,     0,   246,   976,   -19, -107,  -64,  255}, 
	{    -10,      0,    -37,     0,   672,   976,   -19,   28, -122,  255}, 
	{    290,      0,    -84,     0,   952,     0,   -19,  -30, -121,  255}, 
	{    290,    -79,    -26,     0,     0,     0,   -19, -125,   -7,  255}, 
	{    -10,    -20,     28,     0,   246,   976,   -19,  -94,   82,  255}, 
	{    -10,    -34,    -12,     0,   672,   976,   -19, -107,  -64,  255}, 
	{    290,    -79,    -26,     0,   952,     0,   -19, -125,   -7,  255}, 
	{    -10,      0,    -37,     0,   246,   976,   -19,   28, -122,  255}, 
	{    -10,     35,    -12,     0,   672,   976,   -19,  125,   -8,  255}, 
	{    290,     80,    -26,     0,   952,     0,   -19,  106,  -65,  255}, 
	{    290,    -48,     66,     0,     0,     0,   -19,  -47,  116,  255}, 
};

static Gfx gfx_ichi_Larm_0[] = {
	gs_Tani_LoadTextureImage2(ichiro_skin_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),

	gsSPLight((&light_ichi_Larm[0].l[0]),1 ),
	gsSPLight((&light_ichi_Larm[0].a   ),2 ),

	gsSPVertex(&vtx_ichi_Larm_0[0], 15, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 4, 5, 0),
	gsSP1Triangle( 3, 6, 4, 0),
	gsSP1Triangle( 7, 8, 9, 0),
	gsSP1Triangle( 7,10, 8, 0),
	gsSP1Triangle(11,12,13, 0),
	gsSP1Triangle(11,13,14, 0),
	gsSPVertex(&vtx_ichi_Larm_0[15],  7, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 4, 5, 0),
	gsSP1Triangle( 0, 2, 6, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_ichi_Larm[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_ichi_Larm_0),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPEndDisplayList() 
};

