/***************************************************************************************************
		Convert from NINGEN		(noko_foot2) 																
****************************************************************************************************/
#define NOKO_FOOT2_AMB_SCALE 0.5
#define ShapeColor_noko_foot2(R,G,B) {{R*NOKO_FOOT2_AMB_SCALE ,G*NOKO_FOOT2_AMB_SCALE ,B*NOKO_FOOT2_AMB_SCALE ,0 ,R*NOKO_FOOT2_AMB_SCALE ,G*NOKO_FOOT2_AMB_SCALE ,B*NOKO_FOOT2_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_noko_foot2[] = {
	ShapeColor_noko_foot2(255,255,255),
	ShapeColor_noko_foot2(  0,200,  0),
};

static Vtx vtx_noko_foot2_0[] = {
	{     11*2.55,      3*2.55,    -14*2.55,     0,   648,   906,    80,   33,  -92,  255}, 
	{     11*2.55,    -18*2.55,    -17*2.55,     0,   216,   916,    91,  -37,  -80,  255}, 
	{      0*2.55,    -18*2.55,    -16*2.55,     0,   218,   144,   -58,  -12, -111,  255}, 
	{      1*2.55,    -29*2.55,     -7*2.55,     0,     6,   272,   -37, -104,  -60,  255}, 
	{     11*2.55,    -29*2.55,     -7*2.55,     0,     8,   922,    74,  -99,  -27,  255}, 
	{      1*2.55,    -29*2.55,     10*2.55,     0,     6,   272,   -45, -113,   33,  255}, 
	{      1*2.55,      2*2.55,    -11*2.55,     0,   640,   262,   -55,   50, -102,  255}, 
	{     11*2.55,    -29*2.55,     10*2.55,     0,     8,   922,    40, -100,   66,  255}, 
	{      0*2.55,    -18*2.55,     19*2.55,     0,   218,   144,   -44,  -41,  111,  255}, 
	{     11*2.55,    -18*2.55,     20*2.55,     0,   216,   916,    87,  -10,   91,  255}, 
	{      1*2.55,      2*2.55,     14*2.55,     0,   640,   262,   -58,   32,  107,  255}, 
	{     11*2.55,      3*2.55,     17*2.55,     0,   648,   906,    79,   43,   89,  255}, 
	{     11*2.55,     16*2.55,      7*2.55,     0,   908,   898,    71,  100,   30,  255}, 
	{      0*2.55,     16*2.55,      5*2.55,     0,   906,   248,   -78,   81,   57,  255}, 
	{      0*2.55,     16*2.55,     -2*2.55,     0,   906,   248,   -57,  103,  -46,  255}, 
	{     11*2.55,     16*2.55,     -4*2.55,     0,   908,   898,    26,   99,  -74,  255}, 
};

static Vtx vtx_noko_foot2_1[] = {
	{     11*2.55,      3*2.55,     17*2.55,     0,   846,   710,    79,   43,   89,  255}, 
	{     11*2.55,    -18*2.55,    -17*2.55,     0,   -46,   240,    91,  -37,  -80,  255}, 
	{     11*2.55,      3*2.55,    -14*2.55,     0,    14,   710,    80,   33,  -92,  255}, 
	{     11*2.55,     16*2.55,     -4*2.55,     0,   274,   990,    26,   99,  -74,  255}, 
	{     11*2.55,     16*2.55,      7*2.55,     0,   586,   990,    71,  100,   30,  255}, 
	{     11*2.55,    -18*2.55,     20*2.55,     0,   908,   240,    87,  -10,   91,  255}, 
	{     11*2.55,    -29*2.55,     -7*2.55,     0,   192,    16,    74,  -99,  -27,  255}, 
	{     11*2.55,    -29*2.55,     10*2.55,     0,   670,    16,    40, -100,   66,  255}, 
};

static Vtx vtx_noko_foot2_2[] = {
	{     -9*2.55,     -8*2.55,     -5*2.55,     0,     0,     0,  -113,   34,  -45,  255}, 
	{     -9*2.55,     -8*2.55,      8*2.55,     0,     0,     0,  -116,   30,   41,  255}, 
	{      0*2.55,     16*2.55,      5*2.55,     0,     0,     0,   -78,   81,   57,  255}, 
	{    -11*2.55,    -19*2.55,     -4*2.55,     0,     0,     0,  -115,  -41,  -31,  255}, 
	{      0*2.55,     16*2.55,     -2*2.55,     0,     0,     0,   -57,  103,  -46,  255}, 
	{      0*2.55,    -18*2.55,    -16*2.55,     0,     0,     0,   -58,  -12, -111,  255}, 
	{      1*2.55,      2*2.55,    -11*2.55,     0,     0,     0,   -55,   50, -102,  255}, 
	{      1*2.55,      2*2.55,     14*2.55,     0,     0,     0,   -58,   32,  107,  255}, 
	{    -11*2.55,    -19*2.55,      7*2.55,     0,     0,     0,  -106,  -27,   63,  255}, 
	{      0*2.55,    -18*2.55,     19*2.55,     0,     0,     0,   -44,  -41,  111,  255}, 
	{      1*2.55,    -29*2.55,     -7*2.55,     0,     0,     0,   -37, -104,  -60,  255}, 
	{      1*2.55,    -29*2.55,     10*2.55,     0,     0,     0,   -45, -113,   33,  255}, 
};

static Gfx gfx_noko_foot2_0[] = {
	gs_Tani_LoadTextureImage2(noko_kutu1_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),

	gsSPLight((&light_noko_foot2[0].l[0]),1 ),
	gsSPLight((&light_noko_foot2[0].a   ),2 ),

	gsSPVertex(&vtx_noko_foot2_0[0], 16, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 1, 3, 2, 0),
	gsSP1Triangle( 1, 4, 3, 0),
	gsSP1Triangle( 4, 5, 3, 0),
	gsSP1Triangle( 0, 2, 6, 0),
	gsSP1Triangle( 4, 7, 5, 0),
	gsSP1Triangle( 8, 5, 7, 0),
	gsSP1Triangle( 8, 7, 9, 0),
	gsSP1Triangle( 9,10, 8, 0),
	gsSP1Triangle( 9,11,10, 0),
	gsSP1Triangle(11,12,13, 0),
	gsSP1Triangle(11,13,10, 0),
	gsSP1Triangle(12,14,13, 0),
	gsSP1Triangle(12,15,14, 0),
	gsSP1Triangle( 6,14,15, 0),
	gsSP1Triangle( 6,15, 0, 0),
	gsSPEndDisplayList() 
};

static Gfx gfx_noko_foot2_1[] = {
	gs_Tani_LoadTextureImage2(noko_kutu2_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
	gsSPVertex(&vtx_noko_foot2_1[0],  8, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 2, 3, 4, 0),
	gsSP1Triangle( 2, 4, 0, 0),
	gsSP1Triangle( 0, 5, 1, 0),
	gsSP1Triangle( 5, 6, 1, 0),
	gsSP1Triangle( 5, 7, 6, 0),
	gsSPEndDisplayList() 
};

static Gfx gfx_noko_foot2_2[] = {

	gsSPLight((&light_noko_foot2[1].l[0]),1 ),
	gsSPLight((&light_noko_foot2[1].a   ),2 ),

	gsSPVertex(&vtx_noko_foot2_2[0], 12, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 1, 0, 0),
	gsSP1Triangle( 0, 2, 4, 0),
	gsSP1Triangle( 5, 0, 6, 0),
	gsSP1Triangle( 5, 3, 0, 0),
	gsSP1Triangle( 4, 6, 0, 0),
	gsSP1Triangle( 1, 7, 2, 0),
	gsSP1Triangle( 3, 8, 1, 0),
	gsSP1Triangle( 7, 1, 8, 0),
	gsSP1Triangle( 7, 8, 9, 0),
	gsSP1Triangle( 3,10,11, 0),
	gsSP1Triangle( 3,11, 8, 0),
	gsSP1Triangle( 5,10, 3, 0),
	gsSP1Triangle( 8,11, 9, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_noko_foot2[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_noko_foot2_0),
		gsSPDisplayList(gfx_noko_foot2_1),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),

		gsSPDisplayList(gfx_noko_foot2_2),

	gsSPEndDisplayList() 
};

