/***************************************************************************************************
		Convert from NINGEN		(noko_foot1) 																
****************************************************************************************************/
#define NOKO_FOOT1_AMB_SCALE 0.5
#define ShapeColor_noko_foot1(R,G,B) {{R*NOKO_FOOT1_AMB_SCALE ,G*NOKO_FOOT1_AMB_SCALE ,B*NOKO_FOOT1_AMB_SCALE ,0 ,R*NOKO_FOOT1_AMB_SCALE ,G*NOKO_FOOT1_AMB_SCALE ,B*NOKO_FOOT1_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_noko_foot1[] = {
	ShapeColor_noko_foot1(255,255,255),
	ShapeColor_noko_foot1(  0,200,  0),
};

static Vtx vtx_noko_foot1_0[] = {
	{      1*2.55,      2*2.55,     12*2.55,     0,  2880,   262,   -57,   30,  109,  255}, 
	{      0*2.55,    -18*2.55,     17*2.55,     0,  1052,   144,   -41,  -41,  112,  255}, 
	{     11*2.55,    -18*2.55,     17*2.55,     0,  1040,   916,    89,   -9,   89,  255}, 
	{     11*2.55,    -29*2.55,      8*2.55,     0,   140,   922,    43,  -98,   67,  255}, 
	{      1*2.55,    -29*2.55,      8*2.55,     0,   134,   272,   -46, -113,   32,  255}, 
	{     11*2.55,    -29*2.55,    -10*2.55,     0,   140,   922,    74,  -98,  -28,  255}, 
	{     11*2.55,      3*2.55,     15*2.55,     0,  2916,   906,    78,   43,   89,  255}, 
	{      1*2.55,    -29*2.55,    -10*2.55,     0,   134,   272,   -39, -102,  -64,  255}, 
	{     11*2.55,    -18*2.55,    -19*2.55,     0,  1040,   916,    90,  -35,  -81,  255}, 
	{      0*2.55,    -18*2.55,    -18*2.55,     0,  1052,   144,   -59,  -12, -111,  255}, 
	{     11*2.55,      3*2.55,    -17*2.55,     0,  2916,   906,    78,   33,  -93,  255}, 
	{      1*2.55,      2*2.55,    -13*2.55,     0,  2880,   262,   -56,   51, -101,  255}, 
	{      0*2.55,     16*2.55,     -4*2.55,     0,  4032,   248,   -56,  103,  -47,  255}, 
	{     11*2.55,     16*2.55,     -6*2.55,     0,  4040,   898,    23,  100,  -73,  255}, 
	{     11*2.55,     16*2.55,      5*2.55,     0,  4040,   898,    69,  101,   30,  255}, 
	{      0*2.55,     16*2.55,      2*2.55,     0,  4032,   248,   -79,   82,   55,  255}, 
};

static Vtx vtx_noko_foot1_1[] = {
	{     11*2.55,      3*2.55,     15*2.55,     0,   938,   710,    78,   43,   89,  255}, 
	{     11*2.55,    -18*2.55,    -19*2.55,     0,   -52,   240,    90,  -35,  -81,  255}, 
	{     11*2.55,      3*2.55,    -17*2.55,     0,    14,   710,    78,   33,  -93,  255}, 
	{     11*2.55,     16*2.55,     -6*2.55,     0,   304,   990,    23,  100,  -73,  255}, 
	{     11*2.55,     16*2.55,      5*2.55,     0,   650,   990,    69,  101,   30,  255}, 
	{     11*2.55,    -18*2.55,     17*2.55,     0,  1008,   240,    89,   -9,   89,  255}, 
	{     11*2.55,    -29*2.55,    -10*2.55,     0,   212,    16,    74,  -98,  -28,  255}, 
	{     11*2.55,    -29*2.55,      8*2.55,     0,   742,    16,    43,  -98,   67,  255}, 
};

static Vtx vtx_noko_foot1_2[] = {
	{      0*2.55,     16*2.55,      2*2.55,     0,     0,     0,   -79,   82,   55,  255}, 
	{      0*2.55,     16*2.55,     -4*2.55,     0,     0,     0,   -56,  103,  -47,  255}, 
	{     -9*2.55,     -8*2.55,     -8*2.55,     0,     0,     0,  -112,   34,  -47,  255}, 
	{     -9*2.55,     -8*2.55,      6*2.55,     0,     0,     0,  -116,   28,   42,  255}, 
	{      1*2.55,      2*2.55,     12*2.55,     0,     0,     0,   -57,   30,  109,  255}, 
	{      1*2.55,      2*2.55,    -13*2.55,     0,     0,     0,   -56,   51, -101,  255}, 
	{    -11*2.55,    -19*2.55,     -6*2.55,     0,     0,     0,  -115,  -41,  -32,  255}, 
	{      0*2.55,    -18*2.55,    -18*2.55,     0,     0,     0,   -59,  -12, -111,  255}, 
	{    -11*2.55,    -19*2.55,      4*2.55,     0,     0,     0,  -105,  -30,   63,  255}, 
	{      0*2.55,    -18*2.55,     17*2.55,     0,     0,     0,   -41,  -41,  112,  255}, 
	{      1*2.55,    -29*2.55,    -10*2.55,     0,     0,     0,   -39, -102,  -64,  255}, 
	{      1*2.55,    -29*2.55,      8*2.55,     0,     0,     0,   -46, -113,   32,  255}, 
};

static Gfx gfx_noko_foot1_0[] = {
	gs_Tani_LoadTextureImage2(noko_kutu1_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),

	gsSPLight((&light_noko_foot1[0].l[0]),1 ),
	gsSPLight((&light_noko_foot1[0].a   ),2 ),

	gsSPVertex(&vtx_noko_foot1_0[0], 16, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 1, 3, 2, 0),
	gsSP1Triangle( 1, 4, 3, 0),
	gsSP1Triangle( 4, 5, 3, 0),
	gsSP1Triangle( 0, 2, 6, 0),
	gsSP1Triangle( 4, 7, 5, 0),
	gsSP1Triangle( 8, 5, 7, 0),
	gsSP1Triangle( 8, 7, 9, 0),
	gsSP1Triangle( 9,10, 8, 0),
	gsSP1Triangle( 9,11,10, 0),
	gsSP1Triangle(11,12,13, 0),
	gsSP1Triangle(11,13,10, 0),
	gsSP1Triangle(12,14,13, 0),
	gsSP1Triangle(12,15,14, 0),
	gsSP1Triangle( 6,14,15, 0),
	gsSP1Triangle( 6,15, 0, 0),
	gsSPEndDisplayList() 
};

static Gfx gfx_noko_foot1_1[] = {
	gs_Tani_LoadTextureImage2(noko_kutu2_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
	gsSPVertex(&vtx_noko_foot1_1[0],  8, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 2, 3, 4, 0),
	gsSP1Triangle( 2, 4, 0, 0),
	gsSP1Triangle( 0, 5, 1, 0),
	gsSP1Triangle( 5, 6, 1, 0),
	gsSP1Triangle( 5, 7, 6, 0),
	gsSPEndDisplayList() 
};

static Gfx gfx_noko_foot1_2[] = {

	gsSPLight((&light_noko_foot1[1].l[0]),1 ),
	gsSPLight((&light_noko_foot1[1].a   ),2 ),

	gsSPVertex(&vtx_noko_foot1_2[0], 12, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 0, 2, 3, 0),
	gsSP1Triangle( 3, 4, 0, 0),
	gsSP1Triangle( 1, 5, 2, 0),
	gsSP1Triangle( 3, 2, 6, 0),
	gsSP1Triangle( 7, 6, 2, 0),
	gsSP1Triangle( 7, 2, 5, 0),
	gsSP1Triangle( 3, 6, 8, 0),
	gsSP1Triangle( 4, 3, 8, 0),
	gsSP1Triangle( 4, 8, 9, 0),
	gsSP1Triangle( 6,10,11, 0),
	gsSP1Triangle( 7,10, 6, 0),
	gsSP1Triangle( 6,11, 8, 0),
	gsSP1Triangle( 8,11, 9, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_noko_foot1[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_noko_foot1_0),
		gsSPDisplayList(gfx_noko_foot1_1),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),

		gsSPDisplayList(gfx_noko_foot1_2),

	gsSPEndDisplayList() 
};

