/***************************************************************************************************
		Convert from NINGEN		(pira_tail) 																
****************************************************************************************************/
#define pira_tail_AMB_SCALE 0.5
#define ShapeColor_pira_tail(R,G,B) {{R*pira_tail_AMB_SCALE ,G*pira_tail_AMB_SCALE ,B*pira_tail_AMB_SCALE ,0 ,R*pira_tail_AMB_SCALE ,G*pira_tail_AMB_SCALE ,B*pira_tail_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_pira_tail[] = {
	ShapeColor_pira_tail(255,255,255),
};

static Vtx vtx_pira_tail_0[] = {
	{     55,    -37,      6,     0,   868,   690,    78,  -82,   55,  255}, 
	{     55,    -37,     -5,     0,   868,   690,    21,  -64, -107,  255}, 
	{     88,     64,     -3,     0,   958,   318,   100,   21,  -74,  255}, 
	{      0,    -13,      0,     0,   718,   604,   -54,  -75,   86,  255}, 
	{      0,     14,      0,     0,   718,   500,   -57,   76,  -83,  255}, 
	{     88,     64,      4,     0,   958,   318,    19,   36,  120,  255}, 
};

static Gfx gfx_pira_tail_0[] = {
	gs_Tani_LoadTextureImage2(pirania_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),

	gsSPLight((&light_pira_tail[0].l[0]),1 ),
	gsSPLight((&light_pira_tail[0].a   ),2 ),

	gsSPVertex(&vtx_pira_tail_0[0],  6, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 1, 3, 4, 0),
	gsSP1Triangle( 1, 4, 2, 0),
	gsSP1Triangle( 0, 3, 1, 0),
	gsSP1Triangle( 3, 5, 4, 0),
	gsSP1Triangle( 3, 0, 5, 0),
	gsSP1Triangle( 2, 4, 5, 0),
	gsSP1Triangle( 0, 2, 5, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_pira_tail[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_pira_tail_0),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPEndDisplayList() 
};

