/***************************************************************************************************
		Convert from NINGEN		(pira_body) 																
****************************************************************************************************/
#define pira_body_AMB_SCALE 0.5
#define ShapeColor_pira_body(R,G,B) {{R*pira_body_AMB_SCALE ,G*pira_body_AMB_SCALE ,B*pira_body_AMB_SCALE ,0 ,R*pira_body_AMB_SCALE ,G*pira_body_AMB_SCALE ,B*pira_body_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_pira_body[] = {
	ShapeColor_pira_body(255,255,255),
};

static Vtx vtx_pira_body_0[] = {
	{    -95,     32,      0,     0,    32,   436,   -87,   91,   -1,  255}, 
	{    -39,     20,     28,     0,   184,   480,   -12,   10,  125,  255}, 
	{     32,    112,      0,     0,   376,   144,   -30,  123,   -1,  255}, 
	{    -39,     20,    -27,     0,   184,   478,   -11,    9, -126,  255}, 
	{   -115,      0,      0,     0,   -22,   552,  -107,  -67,    0,  255}, 
	{     28,    -79,      8,     0,   366,   844,   -41,  -71,   96,  255}, 
	{    161,     14,      0,     0,   724,   500,   105,   70,    0,  255}, 
	{    161,    -13,      0,     0,   724,   604,   105,  -70,    0,  255}, 
	{     28,    -79,     -7,     0,   366,   844,   -41,  -70,  -96,  255}, 
	{     56,   -111,      0,     0,   442,   960,   -62, -110,    0,  255}, 
};

static Gfx gfx_pira_body_0[] = {
	gs_Tani_LoadTextureImage2(pirania_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),

	gsSPLight((&light_pira_body[0].l[0]),1 ),
	gsSPLight((&light_pira_body[0].a   ),2 ),

	gsSPVertex(&vtx_pira_body_0[0], 10, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 0, 2, 0),
	gsSP1Triangle( 0, 4, 1, 0),
	gsSP1Triangle( 4, 0, 3, 0),
	gsSP1Triangle( 4, 5, 1, 0),
	gsSP1Triangle( 1, 6, 2, 0),
	gsSP1Triangle( 1, 5, 7, 0),
	gsSP1Triangle( 1, 7, 6, 0),
	gsSP1Triangle( 6, 3, 2, 0),
	gsSP1Triangle( 4, 3, 8, 0),
	gsSP1Triangle( 7, 8, 3, 0),
	gsSP1Triangle( 6, 7, 3, 0),
	gsSP1Triangle( 5, 9, 7, 0),
	gsSP1Triangle( 7, 9, 8, 0),
	gsSP1Triangle( 4, 8, 5, 0),
	gsSP1Triangle( 5, 8, 9, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_pira_body[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_pira_body_0),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPEndDisplayList() 
};

