/***************************************************************************************************
		Convert from NINGEN		(am_eye) 																
****************************************************************************************************/
static Vtx vtx_am_eye_0[] = {
	{    -17,     18,      0,     0,     0,     0,    -1,   -1,   -1,  255}, 
	{    -17,    -17,      0,     0,     0,   990,    -1,   -1,   -1,  255}, 
	{     18,    -17,      0,     0,   990,   990,    -1,   -1,   -1,  255}, 
	{     18,     18,      0,     0,   990,     0,    -1,   -1,   -1,  255}, 
};

static Gfx gfx_am_eye_0[] = {
	gs_Tani_LoadTextureImage2(all_ball_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
	gsSPVertex(&vtx_am_eye_0[0],  4, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 0, 2, 3, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_am_eye[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
	gsSPClearGeometryMode(G_LIGHTING), 
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_am_eye_0),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPSetGeometryMode(G_LIGHTING), 
	gsSPEndDisplayList() 
};

