/***************************************************************************************************
		Convert from NINGEN		(j_body) 																
****************************************************************************************************/
#define J_BODY_AMB_SCALE 0.5
#define ShapeColor_j_body(R,G,B) {{R*J_BODY_AMB_SCALE ,G*J_BODY_AMB_SCALE ,B*J_BODY_AMB_SCALE ,0 ,R*J_BODY_AMB_SCALE ,G*J_BODY_AMB_SCALE ,B*J_BODY_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_j_body[] = {
	ShapeColor_j_body(255,255,255),
	ShapeColor_j_body(242,171,  0),
};

static Vtx vtx_j_body_0[] = {
	{     36*2.55,    -10*2.55,     34*2.55,     0,   240,   464,    62,  -48,   99,  255}, 
	{     52*2.55,     -7*2.55,     17*2.55,     0,    34,   468,   113,  -50,   26,  255}, 
	{     54*2.55,     14*2.55,     17*2.55,     0,     0,   980,   100,   51,   57,  255}, 
	{     -1*2.55,      6*2.55,    -38*2.55,     0,   684,   990,   -42,   51, -108,  255}, 
	{     33*2.55,     11*2.55,    -38*2.55,     0,   242,   984,    54,   42, -106,  255}, 
	{     36*2.55,     -9*2.55,    -32*2.55,     0,   240,   474,    36,  -62, -104,  255}, 
	{     54*2.55,     14*2.55,    -16*2.55,     0,     0,   980,   102,   69,  -29,  255}, 
	{     52*2.55,     -7*2.55,    -16*2.55,     0,    34,   468,   106,  -42,  -53,  255}, 
	{     33*2.55,    -30*2.55,    -11*2.55,     0,   310,   -14,    58, -108,  -28,  255}, 
	{      9*2.55,    -33*2.55,    -11*2.55,     0,   612,   -10,   -21, -113,  -53,  255}, 
	{      1*2.55,    -14*2.55,    -32*2.55,     0,   684,   480,   -47,  -65,  -97,  255}, 
	{      9*2.55,    -33*2.55,     12*2.55,     0,   612,   -10,   -32, -119,   27,  255}, 
	{     33*2.55,    -30*2.55,     12*2.55,     0,   310,   -14,    48, -105,   51,  255}, 
	{      1*2.55,    -14*2.55,     34*2.55,     0,   684,   470,   -22,  -69,  103,  255}, 
	{     33*2.55,     11*2.55,     39*2.55,     0,   242,   984,    31,   40,  116,  255}, 
	{     -1*2.55,      6*2.55,     39*2.55,     0,   684,   990,   -63,   52,   96,  255}, 
	{     -1*2.55,      6*2.55,     39*2.55,     0,   684,   990,   -63,   52,   96,  255}, 
	{    -22*2.55,      3*2.55,     17*2.55,     0,   958,   992,  -121,   16,   33,  255}, 
	{    -13*2.55,    -16*2.55,     17*2.55,     0,   884,   484,   -93,  -69,   49,  255}, 
	{      1*2.55,    -14*2.55,     34*2.55,     0,   684,   470,   -22,  -69,  103,  255}, 
	{      9*2.55,    -33*2.55,     12*2.55,     0,   612,   -10,   -32, -119,   27,  255}, 
	{    -13*2.55,    -16*2.55,    -16*2.55,     0,   884,   484,   -95,  -79,  -25,  255}, 
	{    -22*2.55,      3*2.55,    -16*2.55,     0,   958,   992,  -112,   20,  -55,  255}, 
	{      9*2.55,    -33*2.55,    -11*2.55,     0,   612,   -10,   -21, -113,  -53,  255}, 
	{      1*2.55,    -14*2.55,    -32*2.55,     0,   684,   480,   -47,  -65,  -97,  255}, 
	{     -1*2.55,      6*2.55,    -38*2.55,     0,   684,   990,   -42,   51, -108,  255}, 
};

static Vtx vtx_j_body_1[] = {
	{      0*2.55,     20*2.55,      0*2.55,     0,     0,     0,   -49,  117,    0,  255}, 
	{     27*2.55,     24*2.55,     14*2.55,     0,     0,     0,     9,  123,   26,  255}, 
	{     27*2.55,     24*2.55,    -13*2.55,     0,     0,     0,     1,  122,  -32,  255}, 
	{     33*2.55,     11*2.55,    -38*2.55,     0,     0,     0,    54,   42, -106,  255}, 
	{     -1*2.55,      6*2.55,    -38*2.55,     0,     0,     0,   -42,   51, -108,  255}, 
	{     54*2.55,     14*2.55,    -16*2.55,     0,     0,     0,   102,   69,  -29,  255}, 
	{    -22*2.55,      3*2.55,    -16*2.55,     0,     0,     0,  -112,   20,  -55,  255}, 
	{     -1*2.55,      6*2.55,     39*2.55,     0,     0,     0,   -63,   52,   96,  255}, 
	{     33*2.55,     11*2.55,     39*2.55,     0,     0,     0,    31,   40,  116,  255}, 
	{    -22*2.55,      3*2.55,     17*2.55,     0,     0,     0,  -121,   16,   33,  255}, 
	{     54*2.55,     14*2.55,     17*2.55,     0,     0,     0,   100,   51,   57,  255}, 
};

static Gfx gfx_j_body_0[] = {
	gs_Tani_LoadTextureImage2(jyu_koura_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),

	gsSPLight((&light_j_body[0].l[0]),1 ),
	gsSPLight((&light_j_body[0].a   ),2 ),

	gsSPVertex(&vtx_j_body_0[0], 16, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 4, 5, 0),
	gsSP1Triangle( 4, 6, 7, 0),
	gsSP1Triangle( 4, 7, 5, 0),
	gsSP1Triangle( 5, 7, 8, 0),
	gsSP1Triangle( 8, 7, 1, 0),
	gsSP1Triangle( 6, 1, 7, 0),
	gsSP1Triangle( 5, 8, 9, 0),
	gsSP1Triangle( 5, 9,10, 0),
	gsSP1Triangle( 3, 5,10, 0),
	gsSP1Triangle( 6, 2, 1, 0),
	gsSP1Triangle( 8,11, 9, 0),
	gsSP1Triangle( 8,12,11, 0),
	gsSP1Triangle( 8, 1,12, 0),
	gsSP1Triangle(12, 1, 0, 0),
	gsSP1Triangle(13,11,12, 0),
	gsSP1Triangle(13,12, 0, 0),
	gsSP1Triangle(14,13, 0, 0),
	gsSP1Triangle( 0, 2,14, 0),
	gsSP1Triangle(14,15,13, 0),
	gsSPVertex(&vtx_j_body_0[16], 10, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 0, 2, 3, 0),
	gsSP1Triangle( 3, 2, 4, 0),
	gsSP1Triangle( 4, 2, 5, 0),
	gsSP1Triangle( 1, 5, 2, 0),
	gsSP1Triangle( 1, 6, 5, 0),
	gsSP1Triangle( 4, 5, 7, 0),
	gsSP1Triangle( 7, 5, 8, 0),
	gsSP1Triangle( 8, 5, 6, 0),
	gsSP1Triangle( 8, 6, 9, 0),
	gsSPEndDisplayList() 
};

static Gfx gfx_j_body_1[] = {

	gsSPLight((&light_j_body[1].l[0]),1 ),
	gsSPLight((&light_j_body[1].a   ),2 ),

	gsSPVertex(&vtx_j_body_1[0], 11, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 2, 3, 4, 0),
	gsSP1Triangle( 1, 5, 2, 0),
	gsSP1Triangle( 4, 0, 2, 0),
	gsSP1Triangle( 5, 3, 2, 0),
	gsSP1Triangle( 4, 6, 0, 0),
	gsSP1Triangle( 7, 8, 1, 0),
	gsSP1Triangle( 9, 7, 0, 0),
	gsSP1Triangle( 1, 0, 7, 0),
	gsSP1Triangle( 8,10, 1, 0),
	gsSP1Triangle( 1,10, 5, 0),
	gsSP1Triangle( 0, 6, 9, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_j_body[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_j_body_0),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),

		gsSPDisplayList(gfx_j_body_1),

	gsSPEndDisplayList() 
};

