/***************************************************************************************************
		Convert from NINGEN		(p_neck) 																
****************************************************************************************************/
#define p_neck_AMB_SCALE 0.5
#define ShapeColor_p_neck(R,G,B) {{R*p_neck_AMB_SCALE ,G*p_neck_AMB_SCALE ,B*p_neck_AMB_SCALE ,0 ,R*p_neck_AMB_SCALE ,G*p_neck_AMB_SCALE ,B*p_neck_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_p_neck[] = {
	ShapeColor_p_neck(255,255,255),
};

static Vtx vtx_p_neck_0[] = {
	{     96,     28,      1,     0,   246,  2076,    10,  123,   28,  255}, 
	{     96,      9,     27,     0,    58,  2076,    11,    8,  126,  255}, 
	{    152,      8,     22,     0,    44,  1520,    11,   66,  107,  255}, 
	{    152,    -16,     14,     0,  -202,  1518,    11,  -82,   95,  255}, 
	{     96,    -20,     17,     0,  -244,  2074,    11, -116,   49,  255}, 
	{    152,    -16,    -11,     0,  -202,  1518,    12, -117,  -46,  255}, 
	{    152,     23,      1,     0,   196,  1520,    10,  122,  -31,  255}, 
	{     96,    -21,    -14,     0,  -246,  2074,    12,  -83,  -95,  255}, 
	{    152,      8,    -19,     0,    42,  1520,    11,    8, -126,  255}, 
	{     96,      9,    -24,     0,    58,  2076,    11,   64, -108,  255}, 
};

static Gfx gfx_p_neck_0[] = {
	gs_Tani_LoadTextureImage2(peach_eye_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),

	gsSPLight((&light_p_neck[0].l[0]),1 ),
	gsSPLight((&light_p_neck[0].a   ),2 ),

	gsSPVertex(&vtx_p_neck_0[0], 10, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 1, 3, 2, 0),
	gsSP1Triangle( 1, 4, 3, 0),
	gsSP1Triangle( 4, 5, 3, 0),
	gsSP1Triangle( 0, 2, 6, 0),
	gsSP1Triangle( 4, 7, 5, 0),
	gsSP1Triangle( 7, 8, 5, 0),
	gsSP1Triangle( 7, 9, 8, 0),
	gsSP1Triangle( 9, 0, 6, 0),
	gsSP1Triangle( 9, 6, 8, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_p_neck[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_MODULATERGB_ENVA, G_CC_MODULATERGB_ENVA),
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_p_neck_0),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsSPEndDisplayList() 
};

