/***************************************************************************************************
		Convert from NINGEN		(p_Rhand) 																
****************************************************************************************************/
#define p_Rhand_AMB_SCALE 0.5
#define ShapeColor_p_Rhand(R,G,B) {{R*p_Rhand_AMB_SCALE ,G*p_Rhand_AMB_SCALE ,B*p_Rhand_AMB_SCALE ,0 ,R*p_Rhand_AMB_SCALE ,G*p_Rhand_AMB_SCALE ,B*p_Rhand_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_p_Rhand[] = {
	ShapeColor_p_Rhand(255,255,255),
};

static Vtx vtx_p_Rhand_0[] = {
	{    -10,     -7,     12,     0,     0,     0,  -107,  -47,   47,  255}, 
	{    -11,     12,     12,     0,     0,     0,   -98,   49,   62,  255}, 
	{    -10,     -7,     -8,     0,     0,     0,  -103,  -50,  -52,  255}, 
	{      7,    -15,    -15,     0,     0,     0,   -35,  -78,  -93,  255}, 
	{      5,     21,    -15,     0,     0,     0,   -49,   84,  -80,  255}, 
	{      7,    -19,     20,     0,     0,     0,   -66,  -79,   72,  255}, 
	{    -11,     12,     -8,     0,     0,     0,  -106,   45,  -52,  255}, 
	{     47,    -17,    -18,     0,     0,     0,    31,  -85,  -88,  255}, 
	{     45,     21,    -18,     0,     0,     0,    20,   74, -100,  255}, 
	{     30,    -23,     11,     0,     0,     0,    50, -116,   -8,  255}, 
	{     44,    -29,     35,     0,     0,     0,   -10,  -77,  100,  255}, 
	{     43,    -15,     35,     0,     0,     0,    -2,   42,  119,  255}, 
	{     17,     -3,     24,     0,     0,     0,   -18,   48,  115,  255}, 
	{     50,    -30,     33,     0,     0,     0,    72, -103,   12,  255}, 
	{     52,    -19,     33,     0,     0,     0,   112,   34,   47,  255}, 
	{      5,     24,      7,     0,     0,     0,   -14,  105,   69,  255}, 
	{     17,     -3,     24,     0,     0,     0,   -18,   48,  115,  255}, 
	{     43,    -15,     35,     0,     0,     0,    -2,   42,  119,  255}, 
	{     26,      9,     13,     0,     0,     0,    59,   76,   81,  255}, 
	{      5,     24,      7,     0,     0,     0,   -14,  105,   69,  255}, 
	{     42,     26,     -1,     0,     0,     0,    30,   84,   90,  255}, 
	{     30,    -23,     11,     0,     0,     0,    50, -116,   -8,  255}, 
	{     51,    -16,      1,     0,     0,     0,    39,  -81,   88,  255}, 
	{     47,    -17,    -18,     0,     0,     0,    31,  -85,  -88,  255}, 
	{     87,    -10,      1,     0,     0,     0,    72,  -45,   94,  255}, 
	{     52,    -19,     33,     0,     0,     0,   112,   34,   47,  255}, 
	{     50,    -30,     33,     0,     0,     0,    72, -103,   12,  255}, 
	{     44,    -29,     35,     0,     0,     0,   -10,  -77,  100,  255}, 
	{      5,     21,    -15,     0,     0,     0,   -49,   84,  -80,  255}, 
	{     82,     14,      1,     0,     0,     0,    66,   95,   49,  255}, 
	{     87,     10,     -5,     0,     0,     0,   106,   54,  -42,  255}, 
	{     45,     21,    -18,     0,     0,     0,    20,   74, -100,  255}, 
	{     47,    -17,    -18,     0,     0,     0,    31,  -85,  -88,  255}, 
	{     90,     -4,     -4,     0,     0,     0,   103,  -36,  -63,  255}, 
	{     87,    -10,      1,     0,     0,     0,    72,  -45,   94,  255}, 
	{     87,     10,     -5,     0,     0,     0,   106,   54,  -42,  255}, 
	{     82,     14,      1,     0,     0,     0,    66,   95,   49,  255}, 
	{     42,     26,     -1,     0,     0,     0,    30,   84,   90,  255}, 
	{     45,     21,    -18,     0,     0,     0,    20,   74, -100,  255}, 
	{      5,     21,    -15,     0,     0,     0,   -49,   84,  -80,  255}, 
};

static Gfx gfx_p_Rhand_0[] = {

	gsSPLight((&light_p_Rhand[0].l[0]),1 ),
	gsSPLight((&light_p_Rhand[0].a   ),2 ),

	gsSPVertex(&vtx_p_Rhand_0[0], 16, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 2, 4, 0),
	gsSP1Triangle( 5, 0, 2, 0),
	gsSP1Triangle( 2, 3, 5, 0),
	gsSP1Triangle( 1, 6, 2, 0),
	gsSP1Triangle( 2, 6, 4, 0),
	gsSP1Triangle( 7, 3, 8, 0),
	gsSP1Triangle( 9, 5, 3, 0),
	gsSP1Triangle( 9, 3, 7, 0),
	gsSP1Triangle( 3, 4, 8, 0),
	gsSP1Triangle( 9,10, 5, 0),
	gsSP1Triangle( 1, 0, 5, 0),
	gsSP1Triangle( 5,11,12, 0),
	gsSP1Triangle( 1, 5,12, 0),
	gsSP1Triangle( 5,10,11, 0),
	gsSP1Triangle( 4, 6, 1, 0),
	gsSP1Triangle(10,13,14, 0),
	gsSP1Triangle( 4, 1,15, 0),
	gsSP1Triangle(12,15, 1, 0),
	gsSPVertex(&vtx_p_Rhand_0[16], 16, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 2, 3, 0, 0),
	gsSP1Triangle( 4, 5, 6, 0),
	gsSP1Triangle( 7, 8, 6, 0),
	gsSP1Triangle( 6, 5, 7, 0),
	gsSP1Triangle( 6, 8, 4, 0),
	gsSP1Triangle( 2, 9, 5, 0),
	gsSP1Triangle( 4, 2, 5, 0),
	gsSP1Triangle( 9,10, 5, 0),
	gsSP1Triangle( 5,10,11, 0),
	gsSP1Triangle( 4, 3, 2, 0),
	gsSP1Triangle( 3, 4,12, 0),
	gsSP1Triangle( 1, 9, 2, 0),
	gsSP1Triangle( 1,11, 9, 0),
	gsSP1Triangle(13,14,15, 0),
	gsSP1Triangle( 7,15,14, 0),
	gsSPVertex(&vtx_p_Rhand_0[32],  8, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 1, 0, 0),
	gsSP1Triangle( 4, 2, 3, 0),
	gsSP1Triangle( 2, 4, 5, 0),
	gsSP1Triangle( 2, 1, 3, 0),
	gsSP1Triangle( 5, 4, 6, 0),
	gsSP1Triangle( 5, 6, 7, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_p_Rhand[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE_ENVA, G_CC_SHADE_ENVA),

		gsSPDisplayList(gfx_p_Rhand_0),

	gsDPPipeSync(),
	gsSPEndDisplayList() 
};

