/***************************************************************************************************
		Convert from NINGEN		(chairA) 																
****************************************************************************************************/
#define chairA_AMB_SCALE 0.4
#define ShapeColor_chairA(R,G,B) {{R*chairA_AMB_SCALE ,G*chairA_AMB_SCALE ,B*chairA_AMB_SCALE ,0 ,R*chairA_AMB_SCALE ,G*chairA_AMB_SCALE ,B*chairA_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_chairA[] = {
	ShapeColor_chairA(178,178,178),
};

static Vtx vtx_chairA_0[] = {
	{    334,    -20,      1,     0,   474,  -182,   119,    0,  -42,  255}, 
	{    287,    -20,   -132,     0,  1212,    58,   119,    0,  -42,  255}, 
	{    334,     25,      1,     0,   474,  -182,   119,    0,  -42,  255}, 
	{    334,     25,      1,     0,   474,  -182,   119,    0,   42,  255}, 
	{    287,     25,    134,     0,  -262,    58,   119,    0,   42,  255}, 
	{    334,    -20,      1,     0,   474,  -182,   119,    0,   42,  255}, 
	{    287,    -20,    134,     0,  -262,    58,   119,    0,   42,  255}, 
	{    287,    -20,   -132,     0,  1212,    58,     0, -127,    0,  255}, 
	{    334,    -20,      1,     0,   474,  -182,     0, -127,    0,  255}, 
	{    287,    -20,    134,     0,  -262,    58,     0, -127,    0,  255}, 
	{     -7,    -20,    -91,     0,   986,  1536,   -17,    0, -125,  255}, 
	{     -7,     25,    -91,     0,   986,  1536,   -17,    0, -125,  255}, 
	{    287,    -20,   -132,     0,  1212,    58,   -17,    0, -125,  255}, 
	{    287,     25,   -132,     0,  1212,    58,   -17,    0, -125,  255}, 
	{    287,     25,   -132,     0,  1212,    58,   119,    0,  -42,  255}, 
	{     -7,    -20,    -91,     0,   986,  1536,     0, -127,    0,  255}, 
	{    287,     25,    134,     0,  -262,    58,     0,  127,    0,  255}, 
	{    334,     25,      1,     0,   474,  -182,     0,  127,    0,  255}, 
	{    287,     25,   -132,     0,  1212,    58,     0,  127,    0,  255}, 
	{     -7,     25,    -91,     0,   986,  1536,     0,  127,    0,  255}, 
	{     -7,     25,     93,     0,   -34,  1536,     0,  127,    0,  255}, 
	{     -7,    -20,     93,     0,   -34,  1536,   -17,    0,  125,  255}, 
	{    287,    -20,    134,     0,  -262,    58,   -17,    0,  125,  255}, 
	{    287,     25,    134,     0,  -262,    58,   -17,    0,  125,  255}, 
	{     -7,     25,     93,     0,   -34,  1536,   -17,    0,  125,  255}, 
	{     -7,    -20,     93,     0,   -34,  1536,     0, -127,    0,  255}, 
	{     -7,    -20,    -91,     0,   986,  1536,     0, -127,    0,  255}, 
	{    287,    -20,    134,     0,  -262,    58,     0, -127,    0,  255}, 
};

static Gfx gfx_chairA_0[] = {
	gs_Tani_LoadTextureImage2(chair_woodA_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),

	gsSPLight((&light_chairA[0].l[0]),1 ),
	gsSPLight((&light_chairA[0].a   ),2 ),

	gsSPVertex(&vtx_chairA_0[0], 16, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 4, 5, 0),
	gsSP1Triangle( 4, 6, 5, 0),
	gsSP1Triangle( 7, 8, 9, 0),
	gsSP1Triangle(10,11,12, 0),
	gsSP1Triangle(11,13,12, 0),
	gsSP1Triangle( 1,14, 2, 0),
	gsSP1Triangle(15, 7, 9, 0),
	gsSPVertex(&vtx_chairA_0[16], 12, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 4, 2, 0),
	gsSP1Triangle( 4, 0, 2, 0),
	gsSP1Triangle( 5, 6, 7, 0),
	gsSP1Triangle( 8, 5, 7, 0),
	gsSP1Triangle( 9,10,11, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_chairA[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
	gsSPClearGeometryMode(G_SHADING_SMOOTH),
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_chairA_0),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPSetGeometryMode(G_SHADING_SMOOTH),
	gsSPEndDisplayList() 
};

