/***************************************************************************************************
		Convert from NINGEN		(indy_Lhand) 																
****************************************************************************************************/
#define indy_Lhand_AMB_SCALE 0.5
#define ShapeColor_indy_Lhand(R,G,B) {{R*indy_Lhand_AMB_SCALE ,G*indy_Lhand_AMB_SCALE ,B*indy_Lhand_AMB_SCALE ,0 ,R*indy_Lhand_AMB_SCALE ,G*indy_Lhand_AMB_SCALE ,B*indy_Lhand_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_indy_Lhand[] = {
	ShapeColor_indy_Lhand(255,255,255),
};

static Vtx vtx_indy_Lhand_0[] = {
	{     69,    -15,     58,     0,  -562,   834,   100,    3,   77,  255}, 
	{     48,     21,      0,     0,  1416,   262,    59,  110,  -17,  255}, 
	{     38,     13,     47,     0,   -42,   224,    30,  107,   60,  255}, 
	{     83,    -16,      0,     0,  1140,  1008,   122,   30,  -11,  255}, 
	{     69,    -15,    -31,     0,  2066,   864,    58,  -99,  -52,  255}, 
	{      4,    -12,    -76,     0,  3424,   196,     6,  -32, -122,  255}, 
	{     69,    -15,    -31,     0,  -174,   804,    58,  -99,  -52,  255}, 
	{     69,    -15,     58,     0,  2602,   774,   100,    3,   77,  255}, 
	{      4,    -12,     82,     0,  3316,    82,   -51,  -88,   75,  255}, 
	{     83,    -16,      0,     0,   808,   950,   122,   30,  -11,  255}, 
	{      4,    -12,    -76,     0, -1640,   128,     6,  -32, -122,  255}, 
	{      4,    -12,     82,     0, -1266,   142,   -51,  -88,   75,  255}, 
};

static Vtx vtx_indy_Lhand_1[] = {
	{    -21,     -2,    -55,     0,  1006,   906,  -109,  -48,  -42,  255}, 
	{     -3,     15,    -63,     0,   986,   942,   -45,  110,  -43,  255}, 
	{      4,    -12,    -76,     0,  1000,   962,     6,  -32, -122,  255}, 
	{     48,     21,      0,     0,   762,   994,    59,  110,  -17,  255}, 
	{     -5,      8,     58,     0,   748,   864,   -45,  111,   40,  255}, 
	{    -21,     -2,     39,     0,   816,   848,  -116,   43,   27,  255}, 
	{     38,     13,     47,     0,   686,   950,    30,  107,   60,  255}, 
	{      4,    -12,     82,     0,   682,   868,   -51,  -88,   75,  255}, 
	{    -21,     -2,     39,     0,   836,   598,  -116,   43,   27,  255}, 
	{    -21,     -2,    -55,     0,   584,   594,  -109,  -48,  -42,  255}, 
	{      4,    -12,     82,     0,   946,   700,   -51,  -88,   75,  255}, 
	{      4,    -12,    -76,     0,   524,   694,     6,  -32, -122,  255}, 
};

static Gfx gfx_indy_Lhand_0[] = {
	gs_Tani_LoadTextureImage2(indy_tume_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),

	gsSPLight((&light_indy_Lhand[0].l[0]),1 ),
	gsSPLight((&light_indy_Lhand[0].a   ),2 ),

	gsSPVertex(&vtx_indy_Lhand_0[0], 12, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 0, 3, 1, 0),
	gsSP1Triangle( 1, 3, 4, 0),
	gsSP1Triangle( 1, 4, 5, 0),
	gsSP1Triangle( 6, 7, 8, 0),
	gsSP1Triangle( 6, 9, 7, 0),
	gsSP1Triangle( 8,10, 6, 0),
	gsSP1Triangle( 2,11, 0, 0),
	gsSPEndDisplayList() 
};

static Gfx gfx_indy_Lhand_1[] = {
	gs_Tani_LoadTextureImage2(indy_eye_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
	gsSPVertex(&vtx_indy_Lhand_1[0], 12, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 2, 1, 3, 0),
	gsSP1Triangle( 4, 3, 1, 0),
	gsSP1Triangle( 5, 4, 1, 0),
	gsSP1Triangle( 5, 1, 0, 0),
	gsSP1Triangle( 4, 6, 3, 0),
	gsSP1Triangle( 7, 4, 5, 0),
	gsSP1Triangle( 6, 4, 7, 0),
	gsSP1Triangle( 8, 9,10, 0),
	gsSP1Triangle(10, 9,11, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_indy_Lhand[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_indy_Lhand_0),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_indy_Lhand_1),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPEndDisplayList() 
};

