/***************************************************************************************************
		Convert from NINGEN		(indy_Larm) 																
****************************************************************************************************/
#define indy_Larm_AMB_SCALE 0.5
#define ShapeColor_indy_Larm(R,G,B) {{R*indy_Larm_AMB_SCALE ,G*indy_Larm_AMB_SCALE ,B*indy_Larm_AMB_SCALE ,0 ,R*indy_Larm_AMB_SCALE ,G*indy_Larm_AMB_SCALE ,B*indy_Larm_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_indy_Larm[] = {
	ShapeColor_indy_Larm(255,255,255),
};

static Vtx vtx_indy_Larm_0[] = {
	{     85,    -12,    -77,     0,    -6,   778,    33, -105,  -62,  255}, 
	{    -13,     -8,     32,     0,   348,   972,   -96,  -62,   54,  255}, 
	{    -13,     -8,    -24,     0,   150,   978,  -103,   40,  -61,  255}, 
	{     -3,      7,     23,     0,   320,   950,   -67,   99,   40,  255}, 
	{     -3,      7,    -18,     0,   176,   956,   -49,  114,  -23,  255}, 
	{     78,     15,    -63,     0,    38,   790,    35,  107,  -57,  255}, 
	{     85,    -12,     81,     0,   540,   758,    68,   63,   85,  255}, 
	{     75,      7,     58,     0,   458,   782,    18,  121,   30,  255}, 
};

static Gfx gfx_indy_Larm_0[] = {
	gs_Tani_LoadTextureImage2(indy_eye_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),

	gsSPLight((&light_indy_Larm[0].l[0]),1 ),
	gsSPLight((&light_indy_Larm[0].a   ),2 ),

	gsSPVertex(&vtx_indy_Larm_0[0],  8, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 2, 3, 4, 0),
	gsSP1Triangle( 2, 1, 3, 0),
	gsSP1Triangle( 5, 2, 4, 0),
	gsSP1Triangle( 5, 0, 2, 0),
	gsSP1Triangle( 6, 3, 1, 0),
	gsSP1Triangle( 6, 7, 3, 0),
	gsSP1Triangle( 7, 4, 3, 0),
	gsSP1Triangle( 7, 5, 4, 0),
	gsSP1Triangle( 0, 6, 1, 0),
	gsSP1Triangle( 5, 6, 0, 0),
	gsSP1Triangle( 5, 7, 6, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_indy_Larm[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_indy_Larm_0),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPEndDisplayList() 
};

