/***************************************************************************************************
		Convert from NINGEN		(fingA_2) 																
****************************************************************************************************/
#define fingA_2_AMB_SCALE 0.5
#define ShapeColor_fingA_2(R,G,B) {{R*fingA_2_AMB_SCALE ,G*fingA_2_AMB_SCALE ,B*fingA_2_AMB_SCALE ,0 ,R*fingA_2_AMB_SCALE ,G*fingA_2_AMB_SCALE ,B*fingA_2_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_fingA_2[] = {
	ShapeColor_fingA_2(255,255,255),
};

static Vtx vtx_fingA_2_0[] = {
	{    339,    201,   -201,     0,  1708,   -16,     0,    0, -126,  255}, 
	{    339,      0,   -202,     0,  1708,   990,     0,    0, -126,  255}, 
	{      0,      0,   -202,     0,  3406,   990,     0,    0, -126,  255}, 
	{      0,      0,      0,     0,  3406,   990,     0,    0,  127,  255}, 
	{    339,      0,      0,     0,  1708,   990,     0,    0,  127,  255}, 
	{      0,    201,      0,     0,  3406,   -16,     0,    0,  127,  255}, 
	{    339,    201,      0,     0,  1708,   -16,     0,    0,  127,  255}, 
	{      0,    201,   -201,     0,   -16,   -16,  -127,    0,    0,  255}, 
	{      0,      0,   -202,     0,   990,   -16,  -127,    0,    0,  255}, 
	{      0,    201,      0,     0,   -16,   990,  -127,    0,    0,  255}, 
	{      0,      0,      0,     0,   990,   990,  -127,    0,    0,  255}, 
	{    339,    201,   -201,     0,  1708,   -16,     0,  127,    0,  255}, 
	{      0,    201,   -201,     0,  3406,   -16,     0,  127,    0,  255}, 
	{    339,    201,      0,     0,  1708,   990,     0,  127,    0,  255}, 
	{      0,    201,      0,     0,  3406,   990,     0,  127,    0,  255}, 
	{    339,      0,   -202,     0,  1708,   -16,     0, -127,    0,  255}, 
	{    339,      0,      0,     0,  1708,   990,     0, -127,    0,  255}, 
	{      0,      0,      0,     0,  3406,   990,     0, -127,    0,  255}, 
	{      0,    201,   -201,     0,  3406,   -16,     0,    0, -126,  255}, 
	{    339,    201,   -201,     0,  1708,   -16,     0,    0, -126,  255}, 
	{      0,      0,   -202,     0,  3406,   990,     0,    0, -126,  255}, 
	{      0,      0,   -202,     0,  3406,   -16,     0, -127,    0,  255}, 
};

static Gfx gfx_fingA_2_0[] = {
	gs_Tani_LoadTextureImage2(hand_block_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),

	gsSPLight((&light_fingA_2[0].l[0]),1 ),
	gsSPLight((&light_fingA_2[0].a   ),2 ),

	gsSPVertex(&vtx_fingA_2_0[0], 15, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 4, 5, 0),
	gsSP1Triangle( 4, 6, 5, 0),
	gsSP1Triangle( 7, 8, 9, 0),
	gsSP1Triangle( 8,10, 9, 0),
	gsSP1Triangle(11,12,13, 0),
	gsSP1Triangle(12,14,13, 0),
	gsSPVertex(&vtx_fingA_2_0[15],  7, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 4, 5, 0),
	gsSP1Triangle( 6, 0, 2, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_fingA_2[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
	gsSPClearGeometryMode(G_SHADING_SMOOTH),
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_fingA_2_0),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPSetGeometryMode(G_SHADING_SMOOTH),
	gsSPEndDisplayList() 
};

