/***************************************************************************************************
		Convert from NINGEN		(fingA_1) 																
****************************************************************************************************/
#define fingA_1_AMB_SCALE 0.5
#define ShapeColor_fingA_1(R,G,B) {{R*fingA_1_AMB_SCALE ,G*fingA_1_AMB_SCALE ,B*fingA_1_AMB_SCALE ,0 ,R*fingA_1_AMB_SCALE ,G*fingA_1_AMB_SCALE ,B*fingA_1_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_fingA_1[] = {
	ShapeColor_fingA_1(255,255,255),
};

static Vtx vtx_fingA_1_0[] = {
	{    348,    201,   -202,     0,     0,   -16,     0,    0, -127,  255}, 
	{    348,      0,   -202,     0,     0,   990,     0,    0, -127,  255}, 
	{      0,      0,   -202,     0,  1702,   990,     0,    0, -127,  255}, 
	{    348,      0,      0,     0,     0,   990,     0,    0,  127,  255}, 
	{    348,    201,      0,     0,     0,   -16,     0,    0,  127,  255}, 
	{      0,    201,      0,     0,  1702,   -16,     0,    0,  127,  255}, 
	{      0,      0,      0,     0,  1702,   990,     0,    0,  127,  255}, 
	{    348,    201,   -202,     0,     0,   -16,   127,    0,    0,  255}, 
	{    348,      0,      0,     0,   990,   990,   127,    0,    0,  255}, 
	{    348,      0,   -202,     0,   990,   -16,   127,    0,    0,  255}, 
	{    348,    201,      0,     0,     0,   990,   127,    0,    0,  255}, 
	{    348,    201,   -202,     0,     0,   -16,     0,  127,    0,  255}, 
	{      0,    201,   -202,     0,  1702,   -16,     0,  127,    0,  255}, 
	{    348,    201,      0,     0,     0,   990,     0,  127,    0,  255}, 
	{      0,    201,      0,     0,  1702,   990,     0,  127,    0,  255}, 
	{    348,      0,   -202,     0,     0,   -16,     0, -127,    0,  255}, 
	{    348,      0,      0,     0,     0,   990,     0, -127,    0,  255}, 
	{      0,      0,      0,     0,  1702,   990,     0, -127,    0,  255}, 
	{      0,    201,   -202,     0,  1702,   -16,     0,    0, -127,  255}, 
	{    348,    201,   -202,     0,     0,   -16,     0,    0, -127,  255}, 
	{      0,      0,   -202,     0,  1702,   990,     0,    0, -127,  255}, 
	{      0,      0,   -202,     0,  1702,   -16,     0, -127,    0,  255}, 
};

static Gfx gfx_fingA_1_0[] = {
	gs_Tani_LoadTextureImage2(hand_block_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),

	gsSPLight((&light_fingA_1[0].l[0]),1 ),
	gsSPLight((&light_fingA_1[0].a   ),2 ),

	gsSPVertex(&vtx_fingA_1_0[0], 15, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 4, 5, 0),
	gsSP1Triangle( 6, 3, 5, 0),
	gsSP1Triangle( 7, 8, 9, 0),
	gsSP1Triangle( 7,10, 8, 0),
	gsSP1Triangle(11,12,13, 0),
	gsSP1Triangle(12,14,13, 0),
	gsSPVertex(&vtx_fingA_1_0[15],  7, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 3, 4, 5, 0),
	gsSP1Triangle( 6, 0, 2, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_fingA_1[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
	gsSPClearGeometryMode(G_SHADING_SMOOTH),
	gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0,  0,0,0, 0,0,0),

	gsSPTexture(0xffff,0xffff, 0, 0, G_ON),

	gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,  0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),

		gsSPDisplayList(gfx_fingA_1_0),

	gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsSPSetGeometryMode(G_SHADING_SMOOTH),
	gsSPEndDisplayList() 
};

