/***************************************************************************************************
		Convert from NINGEN		(tori_body) 																
****************************************************************************************************/
#define SCALE 0.25
#define ShapeColor_tori_body(R,G,B) {{R*SCALE ,G*SCALE ,B*SCALE ,0 ,R*SCALE ,G*SCALE ,B*SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }

static Lights1 light_tori_body[] = {
	ShapeColor_tori_body( 30,  5,  4),
};

static Vtx vtx_tori_body_0[] = {
	{     54,     19,    -37,     0,     0,     0,    56,   19, -111,  255}, 
	{     86,     16,      0,     0,     0,     0,   120,   39,   -4,  255}, 
	{     76,    -14,      0,     0,     0,     0,   103,  -73,   -3,  255}, 
	{     54,     19,     43,     0,     0,     0,    56,   18,  112,  255}, 
	{     42,    -26,     26,     0,     0,     0,     5,  -98,   80,  255}, 
	{     42,    -26,    -25,     0,     0,     0,    10,  -94,  -83,  255}, 
	{     19,     17,    -33,     0,     0,     0,   -36,   26, -118,  255}, 
	{    -34,    -10,      0,     0,     0,     0,  -117,  -49,    0,  255}, 
	{     47,     50,      0,     0,     0,     0,     4,  126,   -2,  255}, 
	{     19,     17,     34,     0,     0,     0,   -42,   25,  116,  255}, 
	{     -5,     25,     20,     0,     0,     0,   -71,   87,   58,  255}, 
	{     -5,     25,    -19,     0,     0,     0,   -71,   87,  -58,  255}, 
};

static Gfx gfx_tori_body_0[] = {

	gsSPLight((&light_tori_body[0].l[0]),1 ),
	gsSPLight((&light_tori_body[0].a   ),2 ),

	gsSPVertex(&vtx_tori_body_0[0], 12, 0), 
	gsSP1Triangle( 0, 1, 2, 0),
	gsSP1Triangle( 2, 1, 3, 0),
	gsSP1Triangle( 2, 4, 5, 0),
	gsSP1Triangle( 2, 5, 0, 0),
	gsSP1Triangle( 3, 4, 2, 0),
	gsSP1Triangle( 6, 5, 7, 0),
	gsSP1Triangle( 4, 7, 5, 0),
	gsSP1Triangle( 0, 5, 6, 0),
	gsSP1Triangle( 8, 1, 0, 0),
	gsSP1Triangle( 8, 0, 6, 0),
	gsSP1Triangle( 7, 4, 9, 0),
	gsSP1Triangle( 3, 9, 4, 0),
	gsSP1Triangle( 3, 8, 9, 0),
	gsSP1Triangle( 9, 8,10, 0),
	gsSP1Triangle( 9,10, 7, 0),
	gsSP1Triangle( 8,11,10, 0),
	gsSP1Triangle( 6,11, 8, 0),
	gsSP1Triangle( 3, 1, 8, 0),
	gsSP1Triangle(10,11, 7, 0),
	gsSP1Triangle( 7,11, 6, 0),
	gsSPEndDisplayList() 
};

Gfx gfx_tori_body[] = {
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),

		gsSPDisplayList(gfx_tori_body_0),

	gsSPEndDisplayList() 
};

